Yay, variations
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1 changed files with 4 additions and 4 deletions
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@ -5,10 +5,10 @@ class Tilelayer extends BaseEntity
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render: (layer, x, y) ->
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switch @type
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when "stardust" then color = [0, 0, 8, 8]
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when "bedrock" then color = [0, 0, 8, 8]
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when "lubinit" then color = [0, 0, 8, 8]
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when "oxodum" then color = [0, 0, 8, 8]
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when "notch" then color = [0, 0, 8, 8]
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when "bedrock" then color = [0, 8, 8, 16]
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when "lubinit" then color = [0, 16, 8, 24]
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when "oxodum" then color = [0, 24, 8, 32]
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when "notch" then color = [0, 32, 8, 40]
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#layer.fillStyle color
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# .fillRect x*8, y*8, 8, 8
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