ld31-space-diggers/src/entities/tilelayer.coffee
2014-12-06 14:29:56 +01:00

19 lines
536 B
CoffeeScript

class Tilelayer extends BaseEntity
constructor: (options) ->
{@type, @depth, @amount} = options
render: (layer, x, y) ->
switch @type
when "stardust" then color = [0, 0, 8, 8]
when "bedrock" then color = [0, 8, 8, 16]
when "lubinit" then color = [0, 16, 8, 24]
when "oxodum" then color = [0, 24, 8, 32]
when "notch" then color = [0, 32, 8, 40]
#layer.fillStyle color
# .fillRect x*8, y*8, 8, 8
layer.drawRegion app.images.layers, color, x*8, y*8
getSpriteForType: (i) ->