ld31-space-diggers/src/entities/tile.coffee
2014-12-06 17:42:38 +01:00

52 lines
1.2 KiB
CoffeeScript

class Tile extends BaseEntity
constructor: (options) ->
super options
resTypes = (k for own k of app.game.resources)
@layers = []
for restype, i in resTypes
@layers.push new Tilelayer(
type: restype,
depth: i,
amount: Math.round(Math.random(app.game.maxTileAmount-10)+10)
)
@currentLayer = 0
@isActive = false
click: (button)->
#@isSelected = true
if button == "left"
if @layers[@currentLayer].collect()
name = app.layerIndexToName(@currentLayer)
app.game.resources[name] += 1
else
@currentLayer += 1
moveIn: ->
@isActive = true
moveOut: ->
@isActive = false
tick: (delta) ->
# TODO: digging deeper?
render: (x, y)->
tileLayer = @layers[@currentLayer]
app.layer.drawRegion app.images.layers, tileLayer.sprite, x*8, y*8
#if @isSelected
# app.layer.drawImage app.images.selected, x*8, y*8
if @isActive
app.layer.drawImage app.images.active, x*8, y*8
# Draw the status indicator.
for i in [0..5]
color = "#0a0"
color = "#0f0" if i == 5
app.layer.setPixel(color, x*8+1+i, y*8+6)