2014-01-06 21:54:53 +01:00
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# Using Java APIs in Javascript
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ScriptCraft uses the Javascript Engine bundled with Java 6 and later
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versions. This means that all of the core Java classes can be used
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2014-01-06 21:59:59 +01:00
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from within ScriptCraft. In addition, all of the Bukkit API can be
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used from Javascript too. There are some things to consider when using
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Java classes in Javascript...
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2014-01-06 21:54:53 +01:00
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## Using Java Beans
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The Javascript Engine bundled with Java comes with a handy notation
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for accessing and modifying Java Beans. A Java Bean is any Java class
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which uses a `get{Property}()` method to retrieve an object's property
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and a `set{Property}()` method to set the object's property. One
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example of a Java Bean in the [Bukkit API][bukapi] is the
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[org.bukkit.entity.Player][bukpl] Class which has many methods which
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conform to the JavaBean specification.
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For example the [Player.getWalkSpeed()][bukplws] can be used to get a
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player's walking speed. In Java you would have to write code like this
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to obtain the walking speed...
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float walkingSpeed = player.getWalkSpeed();
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... however, in Javascript you can access the walking-speed property
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using the more succinct...
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var walkingspeed = player.walkSpeed;
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... or if you prefer to use Java-style access...
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var walkingspeed = player.getWalkSpeed();
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... I personally prefer to use the simpler `player.walkSpeed` because
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it is easier to read. The important thing to remember when using the
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Bukkit (or any Java API) from Javascript is that for any Java Bean, a
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property called `propertyName` will have a getter called
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`getPropertyName()` and a setter called `setPropertyName`. From this
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rule you can infer what any Bukkit class properties are. For example,
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the [Bukkit Player][bukpl] object has the following methods...
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* float getWalSpeed()
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* void setWalkSpeed(float speed)
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... so from this you can infer that every Player object has a
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`walkSpeed` property which can be read and changed. For example you
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can triple your own walking speed (from the default 0.2) at the
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in-game prompt using the following command...
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/js self.walkSpeed = self.walkSpeed * 3;
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... If we were limited to using Java's notation we would have had to
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write `/js self.setWalkSpeed( self.getWalkSpeed() * 3 )` . Since
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almost every class in the Bukkit API is also a JavaBean you can access
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properties of properties and so on. For example, to get the name of
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the world in which a player is located...
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/js self.location.world.name
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... is more concise than `/js self.getLocation().getWorld().getName()`.
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If you're new to Java and the [Bukkit API][bukapi] is the first time
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you've browsed Java documentation, you may be wondering where the
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`location` property came from - the `location` property is "inherited"
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by one of the Player classes super-classes. You'll see the
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`getLocation()` method listed under a section titled **Methods
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inherited from interface org.bukkit.entity.Entity** in the
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[Player][bukpl] javadoc page.
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2014-01-06 21:59:59 +01:00
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## Using java.lang package classes
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In Java the following code will print out the `user.dir` and
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`user.timezone` properties...
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System.out.println( System.getProperty( "user.dir" ) );
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System.out.println( System.getProperty( "user.timezone" ) );
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... In Java, any classes in the `java.lang` package don't need to be
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prefixed with the package so the `java.lang.System` class can simply
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be written as `System`. However, in Javascript classes in the
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`java.lang` package need to be fully qualified so you need to write...
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println( java.lang.System.getProperty( "user.dir" ) );
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println( java.lang.System.getProperty( "user.timezone" ) );
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... the `println()` function is one of the default functions provided
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by the JS Engine in Java so there is no need to add the class name
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prefix, but for other System class methods you need to explicitly
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include the package name e.g. `java.lang.`. If you are using the
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System class in a number of statements you can save yourself some
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typing by declaring a System variable and using that instead of the
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fully-qualified package and class name...
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var System = java.lang.System;
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println( System.getProperty( "user.dir" ) );
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println( System.getProperty( "user.timezone" ) );
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The JS Engine provides an `importPackage()` function which can be used
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to import packages. This also saves you having to type full package
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names before classes. For example...
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importPackage(java.util);
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var hMap = new HashMap();
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hMap.put('name','Walter');
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... makes all of the classes in the Java Library's `java.util` package
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available for use without having to use the `java.util`
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prefix. However, importing the `java.lang` package is not recommended
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as some of the java.lang classes (e.g. String, Object) conflict with
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Javascript Object types.
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2014-01-06 21:54:53 +01:00
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## Summary
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When writing modules or plugins in ScriptCraft, you can access and
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change JavaBean properties using a simple .{propertyName} notation
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instead of using the Java .get{PropertyName}() and .set{PropertyName()
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methods. This results in more concise code. This simpler notation is
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provided by the Javascript Engine embedded in Java 6 and later
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versions. Javascript does not have access to private members, the
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.{propertyName} notation is automagically converted to the appropriate
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.get{PropertyName}() or .set{PropertyName}() method by Java.
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[bukapi]: http://jd.bukkit.org/beta/apidocs/
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[bukpl]: http://jd.bukkit.org/beta/apidocs/org/bukkit/entity/Player.html
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[bukplws]: http://jd.bukkit.org/beta/apidocs/org/bukkit/entity/Player.html#getWalkSpeed()
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[buksrv]: http://jd.bukkit.org/beta/apidocs/org/bukkit/Server.html
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