Merge remote branch 'origin/master' into some-docs
This commit is contained in:
commit
01322d00cd
6 changed files with 209 additions and 81 deletions
|
@ -97,7 +97,7 @@ the Bukkit ScriptCraft plugin...
|
||||||
|
|
||||||
* `__plugin` - the ScriptCraft Plugin itself. This is a useful starting point for accessing other Bukkit objects. The `__plugin` object is of type [org.bukkit.plugin.java.JavaPlugin][api] and all of its properties and methods are accessible. For example... `js __plugin.server.motd` returns the server's message of the day (javascript is more concise than the equivalent java code: __plugin.getServer().getMotd() ).
|
* `__plugin` - the ScriptCraft Plugin itself. This is a useful starting point for accessing other Bukkit objects. The `__plugin` object is of type [org.bukkit.plugin.java.JavaPlugin][api] and all of its properties and methods are accessible. For example... `js __plugin.server.motd` returns the server's message of the day (javascript is more concise than the equivalent java code: __plugin.getServer().getMotd() ).
|
||||||
* `self` - The player/command-block or server console operator who invoked the js command. Again, this is a good jumping off point for diving into the Bukkit API.
|
* `self` - The player/command-block or server console operator who invoked the js command. Again, this is a good jumping off point for diving into the Bukkit API.
|
||||||
* `bukkit` - The top-level Bukkit object. See the [Bukkit API docs][bukapi] for reference.
|
* `server` - The top-level org.bukkit.Server object. See the [Bukkit API docs][bukapi] for reference.
|
||||||
|
|
||||||
[dl]: http://walterhiggins.net/blog/files/scriptcraft/
|
[dl]: http://walterhiggins.net/blog/files/scriptcraft/
|
||||||
[api]: http://jd.bukkit.org/apidocs/org/bukkit/plugin/java/JavaPlugin.html
|
[api]: http://jd.bukkit.org/apidocs/org/bukkit/plugin/java/JavaPlugin.html
|
||||||
|
@ -107,8 +107,14 @@ the Bukkit ScriptCraft plugin...
|
||||||
|
|
||||||
Further Reading
|
Further Reading
|
||||||
===============
|
===============
|
||||||
|
|
||||||
|
* If you want to get started using ScriptCraft to Learn Javascript I recommend [reading this][yp].
|
||||||
|
* If you want to delve deeper into creating your own minecraft mod, I recommend [reading this][mm].
|
||||||
|
|
||||||
You can find more information about [ScriptCraft on my blog][blog].
|
You can find more information about [ScriptCraft on my blog][blog].
|
||||||
|
|
||||||
[blog]: http://walterhiggins.net/blog/cat-index-scriptcraft.html
|
[blog]: http://walterhiggins.net/blog/cat-index-scriptcraft.html
|
||||||
[buk]: https://github.com/walterhiggins/ScriptCraft/blob/master/bukkit.md
|
[buk]: https://github.com/walterhiggins/ScriptCraft/blob/master/bukkit.md
|
||||||
|
[yp]: http://walterhiggins.net/blog/YoungPersonProgrammingMinecraft
|
||||||
|
[mm]: http://walterhiggins.net/blog/ScriptCraft-1-Month-later
|
||||||
|
|
||||||
|
|
|
@ -54,6 +54,8 @@ command("alias",function(params){
|
||||||
self.sendMessage(alias.list(self));
|
self.sendMessage(alias.list(self));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
if (params.length == 0)
|
||||||
|
return self.sendMessage(alias.help());
|
||||||
|
|
||||||
var playerHasAliases = alias.store.players[self.name];
|
var playerHasAliases = alias.store.players[self.name];
|
||||||
if (!playerHasAliases)
|
if (!playerHasAliases)
|
||||||
|
@ -65,7 +67,7 @@ command("alias",function(params){
|
||||||
for (var i = 0;i < commands.length; i++){
|
for (var i = 0;i < commands.length; i++){
|
||||||
// fill in template
|
// fill in template
|
||||||
var cmd = commands[i];
|
var cmd = commands[i];
|
||||||
cmd = cmd.replace(/{([0-9]*)}/g,function(dummy,index){ return params[index];})
|
cmd = cmd.replace(/{([0-9]*)}/g,function(dummy,index){ return params[index] || "";})
|
||||||
self.performCommand(cmd);
|
self.performCommand(cmd);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
|
|
|
@ -65,9 +65,11 @@ var global = this;
|
||||||
};
|
};
|
||||||
|
|
||||||
var _putSign = function(texts, x, y, z, blockId, meta){
|
var _putSign = function(texts, x, y, z, blockId, meta){
|
||||||
|
if (blockId != 63 && blockId != 68)
|
||||||
|
throw new Error("Invalid Parameter: blockId must be 63 or 68");
|
||||||
putBlock(x,y,z,blockId,meta);
|
putBlock(x,y,z,blockId,meta);
|
||||||
var block = _getBlockObject(x,y,z);
|
var block = _getBlockObject(x,y,z);
|
||||||
state = block.state;
|
var state = block.state;
|
||||||
if (state instanceof org.bukkit.block.Sign){
|
if (state instanceof org.bukkit.block.Sign){
|
||||||
for (var i = 0;i < texts.length; i++)
|
for (var i = 0;i < texts.length; i++)
|
||||||
state.setLine(i%4,texts[i]);
|
state.setLine(i%4,texts[i]);
|
||||||
|
|
|
@ -21,9 +21,9 @@
|
||||||
var global = this;
|
var global = this;
|
||||||
var verbose = verbose || false;
|
var verbose = verbose || false;
|
||||||
/*
|
/*
|
||||||
wph 20130124 - make self, plugin and bukkit public - these are far more useful now that tab-complete works.
|
wph 20130124 - make self, plugin and server public - these are far more useful now that tab-complete works.
|
||||||
*/
|
*/
|
||||||
var bukkit = org.bukkit.Bukkit;
|
var server = org.bukkit.Bukkit.server;
|
||||||
//
|
//
|
||||||
// private implementation
|
// private implementation
|
||||||
//
|
//
|
||||||
|
@ -128,7 +128,6 @@ var bukkit = org.bukkit.Bukkit;
|
||||||
Save a javascript object to a file (saves using JSON notation)
|
Save a javascript object to a file (saves using JSON notation)
|
||||||
*/
|
*/
|
||||||
var _save = function(object, filename){
|
var _save = function(object, filename){
|
||||||
print(filename);
|
|
||||||
var objectToStr = null;
|
var objectToStr = null;
|
||||||
try{
|
try{
|
||||||
objectToStr = JSON.stringify(object);
|
objectToStr = JSON.stringify(object);
|
||||||
|
@ -175,7 +174,8 @@ var bukkit = org.bukkit.Bukkit;
|
||||||
command management - allow for non-ops to execute approved javascript code.
|
command management - allow for non-ops to execute approved javascript code.
|
||||||
*/
|
*/
|
||||||
var _commands = {};
|
var _commands = {};
|
||||||
var _command = function(name,func,options,intercepts){
|
var _command = function(name,func,options,intercepts)
|
||||||
|
{
|
||||||
if (typeof name == "undefined"){
|
if (typeof name == "undefined"){
|
||||||
// it's an invocation from the Java Plugin!
|
// it's an invocation from the Java Plugin!
|
||||||
if (__cmdArgs.length === 0)
|
if (__cmdArgs.length === 0)
|
||||||
|
@ -266,13 +266,37 @@ var bukkit = org.bukkit.Bukkit;
|
||||||
var __onTabCompleteJSP = function() {
|
var __onTabCompleteJSP = function() {
|
||||||
var result = global.__onTC_result;
|
var result = global.__onTC_result;
|
||||||
var args = global.__onTC_args;
|
var args = global.__onTC_args;
|
||||||
var cmd = _commands[args[0]];
|
var cmdInput = args[0];
|
||||||
if (cmd)
|
var cmd = _commands[cmdInput];
|
||||||
for (var i = 0;i < cmd.options.length; i++)
|
if (cmd){
|
||||||
result.add(cmd.options[i]);
|
var opts = cmd.options;
|
||||||
else
|
var len = opts.length;
|
||||||
|
if (args.length == 1){
|
||||||
|
for (var i = 0;i < len; i++)
|
||||||
|
result.add(opts[i]);
|
||||||
|
}else{
|
||||||
|
// partial e.g. /jsp chat_color dar
|
||||||
|
for (var i = 0;i < len; i++){
|
||||||
|
if (opts[i].indexOf(args[1]) == 0){
|
||||||
|
result.add(opts[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
if (args.length == 0){
|
||||||
for (var i in _commands)
|
for (var i in _commands)
|
||||||
result.add(i);
|
result.add(i);
|
||||||
|
}else{
|
||||||
|
// partial e.g. /jsp al
|
||||||
|
// should tabcomplete to alias
|
||||||
|
//
|
||||||
|
for (var c in _commands){
|
||||||
|
if (c.indexOf(cmdInput) == 0){
|
||||||
|
result.add(c);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
return result;
|
return result;
|
||||||
};
|
};
|
||||||
/*
|
/*
|
||||||
|
|
|
@ -341,7 +341,7 @@ var Drone = Drone || {
|
||||||
}
|
}
|
||||||
var bm = _getBlockIdAndMeta(block);
|
var bm = _getBlockIdAndMeta(block);
|
||||||
block = bm[0];
|
block = bm[0];
|
||||||
meta = bm[1];
|
var meta = bm[1];
|
||||||
if (block != 63 && block != 68){
|
if (block != 63 && block != 68){
|
||||||
print("ERROR: Invalid block id for use in signs");
|
print("ERROR: Invalid block id for use in signs");
|
||||||
return;
|
return;
|
||||||
|
@ -653,7 +653,7 @@ var Drone = Drone || {
|
||||||
return [parseInt(bs),0];
|
return [parseInt(bs),0];
|
||||||
}
|
}
|
||||||
b = parseInt(bs.substring(0,sp));
|
b = parseInt(bs.substring(0,sp));
|
||||||
md = parseInt(bs.substring(sp+1,bs.length));
|
var md = parseInt(bs.substring(sp+1,bs.length));
|
||||||
return [b,md];
|
return [b,md];
|
||||||
}else{
|
}else{
|
||||||
return [b,0];
|
return [b,0];
|
||||||
|
|
94
src/main/javascript/minigames/SnowBallFight.js
Normal file
94
src/main/javascript/minigames/SnowBallFight.js
Normal file
|
@ -0,0 +1,94 @@
|
||||||
|
load(__folder + "events/events.js");
|
||||||
|
/*
|
||||||
|
OK - this is a rough and ready prototype of a simple multi-player shoot-em-up.
|
||||||
|
Get a bunch of players in close proximity and issue the following commands...
|
||||||
|
|
||||||
|
/js var redTeam = ['<player1>','<player2>',...etc]
|
||||||
|
/js var blueTeam = ['<player3>','<player4>,...etc]
|
||||||
|
/js var greenTeam = ['<player5>','<player6>,...etc]
|
||||||
|
/js new SnowBallFight({red: redTeam,blue: blueTeam,green: greenTeam},60).start();
|
||||||
|
|
||||||
|
(where <player1> etc are the names of actual players)
|
||||||
|
|
||||||
|
You specify the teams in the game as an object where each property's name is a team name and
|
||||||
|
each property's value is the list of players on that team.
|
||||||
|
You specify the duration of the game (in seconds)
|
||||||
|
You kick off the game with the start() method.
|
||||||
|
I need to work on a better in-game mechanism for players to choose teams and start the game
|
||||||
|
but this will do for now.
|
||||||
|
|
||||||
|
When the game starts, each player is put in survival mode and given 192 snowballs. The aim of the
|
||||||
|
game is to hit players on opposing teams. If you hit a player on your own team, you lose a point.
|
||||||
|
|
||||||
|
At the end of the game the scores for each team are broadcast. Create a small arena
|
||||||
|
with a couple of small buildings for cover to make the game more fun :-)
|
||||||
|
|
||||||
|
*/
|
||||||
|
var SnowBallFight = function(teams,duration)
|
||||||
|
{
|
||||||
|
this.teams = teams;
|
||||||
|
this.duration = duration;
|
||||||
|
};
|
||||||
|
SnowBallFight.prototype.start = function()
|
||||||
|
{
|
||||||
|
// put all players in survival mode and give them each 200 snowballs
|
||||||
|
var snowBalls = new org.bukkit.inventory.ItemStack(org.bukkit.Material.SNOW_BALL, 64);
|
||||||
|
var teamScores = {};
|
||||||
|
var gameOver = false;
|
||||||
|
for (var teamName in this.teams){
|
||||||
|
teamScores[teamName] = 0;
|
||||||
|
var team = this.teams[teamName];
|
||||||
|
for (var i = 0;i < team.length;i++)
|
||||||
|
{
|
||||||
|
var player = server.getPlayer(team[i]);
|
||||||
|
player.gameMode = org.bukkit.GameMode.SURVIVAL;
|
||||||
|
player.inventory.addItem([snowBalls,snowBalls,snowBalls]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var that = this;
|
||||||
|
var _getTeam = function(player){
|
||||||
|
for (var teamName in that.teams){
|
||||||
|
var team = that.teams[teamName];
|
||||||
|
for (var i = 0;i < team.length; i++){
|
||||||
|
if (team[i] == player.name)
|
||||||
|
return teamName;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
};
|
||||||
|
var listener = events.on("entity.EntityDamageByEntityEvent",function(l,e){
|
||||||
|
var damager = e.damager;
|
||||||
|
var damagee = e.entity;
|
||||||
|
var damage = e.damage;
|
||||||
|
var shooter = damager.shooter;
|
||||||
|
if (damager instanceof org.bukkit.entity.Snowball){
|
||||||
|
var damagerTeam = _getTeam(shooter);
|
||||||
|
if (!damagerTeam)
|
||||||
|
return; // shooter wasn't in game
|
||||||
|
var damageeTeam = _getTeam(damagee);
|
||||||
|
if (!damageeTeam)
|
||||||
|
return; // damagee wasn't in game
|
||||||
|
|
||||||
|
if (damagerTeam != damageeTeam){
|
||||||
|
teamScores[damagerTeam]++;
|
||||||
|
}else{
|
||||||
|
teamScores[damagerTeam]--;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (gameOver)
|
||||||
|
e.handlers.unregister(l);
|
||||||
|
});
|
||||||
|
var tick = function(){
|
||||||
|
while (that.duration--){
|
||||||
|
java.lang.Thread.sleep(1000);
|
||||||
|
}
|
||||||
|
if (that.duration <=0){
|
||||||
|
for (var tn in teamScores){
|
||||||
|
server.broadcastMessage("Team " + tn + " scored " + teamScores[tn]);
|
||||||
|
}
|
||||||
|
gameOver = true;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
new java.lang.Thread(tick).start();
|
||||||
|
};
|
||||||
|
|
Reference in a new issue