Fireworks ! WOOHOO

This commit is contained in:
walterhiggins 2013-06-23 19:56:18 +01:00
parent 54ec523f6f
commit 1114c3750f
2 changed files with 59 additions and 4 deletions

View file

@ -10,7 +10,8 @@
/js arrows.teleport() - makes player teleport to where arrow has landed. /js arrows.teleport() - makes player teleport to where arrow has landed.
/js arrows.flourish() - makes a tree grow where the arrow lands. /js arrows.flourish() - makes a tree grow where the arrow lands.
/js arrows.lightning() - lightning strikes where the arrow lands. /js arrows.lightning() - lightning strikes where the arrow lands.
/js arrows.firework() - A firework launches where the the arrow lands.
All of the above functions can take an optional player object or name as All of the above functions can take an optional player object or name as
a parameter. E.g. a parameter. E.g.
@ -43,7 +44,10 @@ var arrows = arrows || plugin("arrows",{
change player's arrows to strike lightning where they land change player's arrows to strike lightning where they land
*/ */
lightning: function(player){}, lightning: function(player){},
/*
launch a firework where the arrow lands
*/
explosiveYield: 2.5 explosiveYield: 2.5
},true); },true);
@ -59,7 +63,7 @@ arrows.store.players = arrows.store.players || {};
// //
// setup functions for the arrow types // setup functions for the arrow types
// //
var _types = {normal: 0, explosive: 1, teleport: 2, flourish: 3, lightning: 4}; var _types = {normal: 0, explosive: 1, teleport: 2, flourish: 3, lightning: 4, firework: 5};
for (var type in _types) for (var type in _types)
{ {
arrows[type] = (function(n){ arrows[type] = (function(n){
@ -89,7 +93,7 @@ ready(function()
arrows.store.players[event.player.name] = event.number; arrows.store.players[event.player.name] = event.number;
}; };
arrows.sign = signs.menu("Arrow", arrows.sign = signs.menu("Arrow",
["Normal","Explosive","Teleport","Flourish","Lightning"], ["Normal","Explosive","Teleport","Flourish","Lightning","Firework"],
_onMenuChoice ); _onMenuChoice );
/* /*
@ -123,6 +127,10 @@ ready(function()
projectile.remove(); projectile.remove();
world.strikeLightning(projectile.location); world.strikeLightning(projectile.location);
break; break;
case 5:
projectile.remove();
fireworks.firework(projectile.location);
break;
} }
} }
}; };

View file

@ -0,0 +1,47 @@
plugin("fireworks", {
/*
create a firework at the given location
*/
firework: function(location){
importPackage(org.bukkit.entity);
importPackage(org.bukkit);
var randInt = function(n){
return Math.floor(Math.random() * n);
};
var getColor = function(i){
var colors = [
Color.AQUA, Color.BLACK, Color.BLUE, Color.FUCHSIA, Color.GRAY,
Color.GREEN, Color.LIME, Color.MAROON, Color.NAVY, Color.OLIVE,
Color.ORANGE, Color.PURPLE, Color.RED, Color.SILVER, Color.TEAL,
Color.WHITE, Color.YELLOW];
return colors[i];
};
var fw = location.world.spawnEntity(location, EntityType.FIREWORK);
var fwm = fw.getFireworkMeta();
var fwTypes = [FireworkEffect.Type.BALL,
FireworkEffect.Type.BALL_LARGE,
FireworkEffect.Type.BURST,
FireworkEffect.Type.CREEPER,
FireworkEffect.Type.STAR];
var type = fwTypes[randInt(5)];
var r1i = randInt(17);
var r2i = randInt(17);
var c1 = getColor(r1i);
var c2 = getColor(r2i);
var effectBuilder = FireworkEffect.builder()
.flicker(true)
.withColor(c1)
.withFade(c2).trail(true);
effectBuilder['with'](type);
var effect = effectBuilder.build();
fwm.addEffect(effect);
fwm.setPower(randInt(2)+1);
fw.setFireworkMeta(fwm);
}
});
Drone.extend('firework',function()
{
fireworks.firework(this.getLocation());
});