3.1.4!!!!

This commit is contained in:
walterhiggins 2015-05-09 14:25:07 +01:00
parent bda8d96916
commit 48e5f9f9d8
2 changed files with 15 additions and 4 deletions

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@ -4836,7 +4836,7 @@ The following example illustrates how to use http.request to make a request to a
```javascript
var jsResponse;
var http = require('http');
var http = require('request');
http.request('http://scriptcraftjs.org/sample.json',function(responseCode, responseBody){
jsResponse = JSON.parse( responseBody );
});
@ -5808,7 +5808,7 @@ The arrows mod adds fancy arrows to the game. Arrows which...
* `/js arrows.flourish(self)` - makes a tree grow where the arrow lands.
* `/js arrows.explosive(self)` - makes arrows explode.
* `/js arrows.normal(self)` sets arrow type to normal.
* `/js arrows.sign(self)` turns a targeted sign into a Arrows menu
* `/js arrows.sign(self)` turns a targeted sign into an Arrows menu
All of the above functions can take an optional player object or name
as a parameter. For example: `/js arrows.explosive('player23')` makes
@ -5827,7 +5827,9 @@ Allows in-game operators to easily spawn creatures at current location.
This command supports TAB completion so to see a list of possible
entitities, type `/jsp spawn ' at the in-game command prompt, then
press TAB. Visit
<http://jd.bukkit.org/beta/apidocs/org/bukkit/entity/EntityType.html>
<https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html> (CanaryMod)
or <http://docs.visualillusionsent.net/CanaryLib/1.0.0/net/canarymod/api/entity/EntityType.html> (Bukkit)
for a list of possible entities (creatures) which can be spawned.
## alias Plugin

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@ -1,5 +1,14 @@
RELEASE NOTES
=============
3.1.4 Release (2015 05 09)
--------------------------
Various bug fixes and new 'inventory' module.
3.1.3 Release (2015 03 02)
--------------------------
Various bug fixes.
3.1.2 Release (2015 02 16)
--------------------------
Bug fix release. Fixes bug #213 (http.request fixed for CanaryMod)