Spacing out primitives docs.

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Chris Ruppel 2013-01-26 22:37:07 -06:00
parent e0a1843de9
commit 5d4ee682d3

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var global = this; var global = this;
// //
// Define these primitive methods used by drone.js (and potentiall others) // Define these primitive methods used by drone.js (and potentially others)
// //
// getPlayerPos returns the player's x,y,z and yaw (direction) // getPlayerPos
// getMousePos returns the x,y,z of the current block being targeted. // returns the player's x,y,z and yaw (direction)
// putBlock(x,y,z,blockId,metadata) puts a block at a location in current world //
// getBlock(x,y,z) gets the block and metadata (returned as a string in form '35:15') // getMousePos
// putSign(texts,x,y,z,blockId,metadata) puts a sign at the given location // returns the x,y,z of the current block being targeted.
// notifyAdministrators(msg) sends a message to all admins/ops. //
// echo(msg) prints a message on screen to current user. // putBlock(x,y,z,blockId,metadata)
// puts a block at a location in current world
//
// getBlock(x,y,z)
// gets the block and metadata (returned as a string in form '35:15')
//
// putSign(texts,x,y,z,blockId,metadata)
// puts a sign at the given location
//
// notifyAdministrators(msg)
// sends a message to all admins/ops.
//
// echo(msg)
// prints a message on screen to current user.
// //
(function(){ (function(){