Documenting Drone.MAX_SIDE and Drone.MAX_VOLUME

This commit is contained in:
Walter Higgins 2016-12-23 09:27:40 +00:00
parent 207d922767
commit 67f84d7b5e

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@ -3791,6 +3791,22 @@ If you want to place a torch so it faces _away_ from the drone:
drone.box( blocks.torch + ':' + Drone.PLAYER_TORCH_FACING[(drone.dir + 2) % 4]);
#### Drone.MAX_SIDE
Specifies the maximum length (in any dimension) when calling the Drone.cuboidX (box) method.
The default value is 1,000 blocks.
If you see an error message in the console `Build too big!` It's because the width, height or length paramete was greater than the Drone.MAX_SIDE value.
#### Drone.MAX_VOLUME
Specifies the maximum value for any call to Drone.cuboidX (box) method.
The default value is 1,000,000 (1 million) blocks.
If the volume (width X height X length) of any single call to the Drone.cuboidX() method exceeds this value, you will see an error message in the console `Build too big!` .
The values of both the `Drone.MAX_SiDE` and `Drone.MAX_VOLUME` variables _can_ be overridden but it's not recommended.
### Drone.times() Method
The `times()` method makes building multiple copies of buildings