Fixed a bug in Drone.js for prisms using Oak stairs (gable end used spruce not oak)

Added a new optional modification to GuiIngame class to show mouse pos and block info for block under mouse.
This commit is contained in:
walterhiggins 2012-12-31 08:45:41 +00:00
parent 9ce85bb5b3
commit 88cafd6ee2
2 changed files with 678 additions and 662 deletions

1330
drone.js

File diff suppressed because it is too large Load diff

10
optional/GuiIngame.patch Normal file
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466a467,475
> //
> // wph 20121231 show the block id and metadata for in-focus block
> //
> MovingObjectPosition omo = this.mc.objectMouseOver;
> if (omo != null){
> int bi = this.mc.theWorld.getBlockId(omo.blockX,omo.blockY,omo.blockZ);
> int md = this.mc.theWorld.getBlockMetadata(omo.blockX,omo.blockY,omo.blockZ);
> this.drawString(var8,"Mouse:" + omo.blockX + ", " + omo.blockY + ", " + omo.blockZ + " block data value: " + bi + ":" + md,2,112,14737632);
> }