Merge pull request #233 from carlrobert/patch-13
homes mod link corrected, typography
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1 changed files with 31 additions and 31 deletions
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README.md
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README.md
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# Let's begin...
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# Let's begin …
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[![Gitter](https://badges.gitter.im/Join Chat.svg)](https://gitter.im/walterhiggins/ScriptCraft?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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I created ScriptCraft to make it easier for younger programmers to
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create their own Minecraft Mods. Mods are written using the
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Javascript programming language. Once the ScriptCraft mod is
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installed, you can add your own new Mods by adding Javascript (.js)
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JavaScript programming language. Once the ScriptCraft mod is
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installed, you can add your own new Mods by adding JavaScript (.js)
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files in a directory.
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* If you're new to programming and want to start modding Minecraft, then [Start Here][yp].
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* If you've already used [Scratch][scr], have attended a few
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[CoderDojo][cd] sessions, or have already dabbled with Javascript,
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[CoderDojo][cd] sessions, or have already dabbled with JavaScript,
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then [Start Here][cda].
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* Watch some [demos][ytpl] of what you can do with ScriptCraft.
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This is a simple mod in a file called greet.js in the scriptcraft/plugins directory...
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This is a simple mod in a file called greet.js in the scriptcraft/plugins directory …
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```javascript
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function greet( player ) {
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```
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Anything you can do using the CanaryMod or CraftBukkit APIs in Java,
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you can do using ScriptCraft in Javascript.
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you can do using ScriptCraft in JavaScript.
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# Description
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ScriptCraft is a plugin for Minecraft Servers which lets operators,
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administrators and plug-in authors customize the game using
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Javascript. ScriptCraft makes it easier to create your own mods. Mods
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JavaScript. ScriptCraft makes it easier to create your own mods. Mods
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can be written in Javscript and can use the full [CanaryMod API][cm]
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or [Bukkit API][bukkit]. ScriptCraft works with all of the following Minecraft Server software:
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@ -53,7 +53,7 @@ the in-game prompt press the `/` key then type `js ` followed by any
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javascript statement. For example: `/js 1 + 1` will print 2.
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ScriptCraft also includes many objects and functions to make building
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and modding easier using Javascript. The Javascript `Drone` object
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and modding easier using JavaScript. The JavaScript `Drone` object
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bundled with ScriptCraft provides an easy way to build at-scale in
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Minecraft. See the attached [temple.js][temple] file for an example
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of how you can use the sample Drone plugin to create new buildings in
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Launch the server, then launch the Minecraft client and create a new
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server connection. The IP address will be `localhost` . Once you've
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connected to your server and have entered the game, look at a
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ground-level block and type ...
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ground-level block and type …
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/js up().box( blocks.wool.black, 4, 9, 1 )
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... This will create a black monolith structure 4 blocks wide by 9
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… This will create a black monolith structure 4 blocks wide by 9
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blocks high by 1 block long. Take a look at the
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src/main/javascript/drone/drone.js file to see what ScriptCraft's
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drone can do. If you're interested in customizing minecraft beyond
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just creating new buildings, take a look at [the homes mod][homes] for an example of how to create a more fully-featured javascript plugin for Minecraft.
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just creating new buildings, take a look at [the homes mod][homes] for an example of how to create a more fully-featured JavaScript plugin for Minecraft.
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A Javascript mod for minecraft is just a javascript source file (.js)
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A JavaScript mod for minecraft is just a JavaScript source file (.js)
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located in the scriptcraft/plugins directory. All .js files in this
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directory will be automatically loaded when the server starts. To get
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started writing your own mod, take a look at some of the
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[examples][examples].
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[ho]: src/main/js/plugins/homes/homes.js
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[homes]: src/main/js/plugins/homes/homes.js
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[examples]: src/main/js/plugins/examples/
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# Additional information
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Because the CanaryMod API is open, all of the CanaryMod API is accessible
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via javascript once the ScriptCraft plugin is loaded. There are a
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couple of useful Java objects exposed via javascript in the
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ScriptCraft plugin...
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ScriptCraft plugin …
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* `__plugin` - the ScriptCraft Plugin itself. This is a useful
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* `__plugin` – the ScriptCraft Plugin itself. This is a useful
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starting point for accessing other CanaryMod objects. The `__plugin`
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object is of type [net.canarymod.plugin.Plugin][api] and all
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of its properties and methods are accessible. For example... `js
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of its properties and methods are accessible. For example … `js
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__plugin.name` returns the plugin's name
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(javascript is more concise than the equivalent java code:
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__plugin.getName() ).
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(JavaScript is more concise than the equivalent Java code:
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`__plugin.getName()` ).
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* `server` - The top-level net.canarymod.Server object. See the [CanaryMod API docs][cmapi] for reference.
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* `server` – The top-level net.canarymod.Server object. See the [CanaryMod API docs][cmapi] for reference.
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* `self` - The player/command-block or server console operator who
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* `self` – The player/command-block or server console operator who
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invoked the `/js` command. Again, this is a good jumping off point for
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diving into the CanaryMod API.
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docker run -p 25565:25565 -it tclavier/scriptcraft
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You can find all files used to build this container in github project : [docker-scriptcraft](https://github.com/tclavier/docker-scriptcraft)
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You can find all files used to build this container in github project: [docker-scriptcraft](https://github.com/tclavier/docker-scriptcraft)
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# Contributing
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ScriptCraft also works with Bukkit Plugin and uses the Bukkit Configuration
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API. On first loading, ScriptCraft will create a config.yml file in
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the plugins/scriptcraft/ directory. This file looks like this...
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the plugins/scriptcraft/ directory. This file looks like this …
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extract-js:
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plugins: true
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This file allows scriptcraft admins to turn on or off re-unzipping of the `modules`,
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`plugins` and `lib` folders when deploying a new version of
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scriptcraft. It's strongly recommended that the `lib` directory always
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be set to true to get the latest core scriptcraft code . The modules
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and plugins directories are optional and not part of scriptcraft core.
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ScriptCraft. It's strongly recommended that the `lib` directory always
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be set to true to get the latest core ScriptCraft code . The modules
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and plugins directories are optional and not part of ScriptCraft core.
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# Further Reading
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ScriptCraft has [its own website][website] with further information.
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* To get started using ScriptCraft to Learn Javascript, read [The Young Person's Guide to Programming in Minecraft][yp].
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* To get started using ScriptCraft to Learn JavaScript, read [The Young Person's Guide to Programming in Minecraft][yp].
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* The ScriptCraft [API documentation][api].
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* To delve deeper into creating your own minecraft mod for use by others, read [Creating a complete Minecraft Mod in Javascript][mm].
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* To delve deeper into creating your own minecraft mod for use by others, read [Creating a complete Minecraft Mod in JavaScript][mm].
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* Take a look at some [examples][ex]
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You can find more information about [ScriptCraft on my blog][blog].
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CoderDojo Athenry have some [excellent tutorials][cda] for younger
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programmers who have used [Scratch][scr] and are interested in Modding
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Minecraft using Javascript. In particular, they have an excellent
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[Scratch - to - Javascript][sj] tutorial which explains Scratch
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programs and how to do the same thing in Javascript.
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Minecraft using JavaScript. In particular, they have an excellent
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[Scratch - to - JavaScript][sj] tutorial which explains Scratch
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programs and how to do the same thing in JavaScript.
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I highly recommend the series of [tutorials provided by CoderDojo Athenry][cda].
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Developer Chris Cacciatore has created some interesting tools using Scriptcraft...
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Developer Chris Cacciatore has created some interesting tools using ScriptCraft …
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* [A wolf-bot][wb]
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* [L-Systems (Large-scale fractal structures in Minecraft)][ls]
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