changed order of loading .js so that modules primary .js files get loaded before others in same directory

This commit is contained in:
walterhiggins 2013-02-10 17:52:37 +00:00
parent f3e17b4181
commit d6965a43ca

View file

@ -1,9 +1,18 @@
/************************************************************************
ScriptCraft API Reference
=========================
Walter Higgins
[walter.higgins@gmail.com][email]
[email]: mailto:walter.higgins@gmail.com?subject=ScriptCraft_API_Reference
Core Module
===========
This module defines commonly used functions by all plugins...
* load (filename) - loads and evaluates a javascript file, returning the evaluated object.
* load (filename,warnOnFileNotFound) - loads and evaluates a javascript file, returning the evaluated object.
* save (object, filename) - saves an object to a file.
@ -18,10 +27,6 @@ This module defines commonly used functions by all plugins...
* command (name, function) - defines a command that can be used by non-operators.
* locationToString(Location) - returns a bukkit Location object in string form.
* getPlayerObject(playerName) - returns the Player object for a named player or `self` if no name is provided.
Core Module - Special Variables
===============================
There are a couple of special javascript variables available in ScriptCraft...
@ -62,33 +67,44 @@ var server = org.bukkit.Bukkit.server;
*/
var _load = function(filename,warnOnFileNotFound)
{
var filenames = [];
if (filename.constructor == Array)
filenames = filename;
else
filenames = [filename];
var result = null;
var file = new java.io.File(filename);
var canonizedFilename = _canonize(file);
//
// wph 20130123 don't load the same file more than once.
//
if (_loaded[canonizedFilename])
return;
for (var i =0;i < filenames.length; i++) {
if (verbose)
print("loading " + canonizedFilename);
var file = new java.io.File(filenames[0]);
var canonizedFilename = _canonize(file);
//
// wph 20130123 don't load the same file more than once.
//
if (_loaded[canonizedFilename])
continue;
if (file.exists()){
var parent = file.getParentFile();
var reader = new java.io.FileReader(file);
__engine.put("__script",canonizedFilename);
__engine.put("__folder",(parent?_canonize(parent):"")+"/");
try{
result = __engine.eval(reader);
_loaded[canonizedFilename] = true;
}catch (e){
__plugin.logger.severe("Error evaluating " + filename + ", " + e );
if (verbose)
print("loading " + canonizedFilename);
if (file.exists()) {
var parent = file.getParentFile();
var reader = new java.io.FileReader(file);
__engine.put("__script",canonizedFilename);
__engine.put("__folder",(parent?_canonize(parent):"")+"/");
try{
result = __engine.eval(reader);
_loaded[canonizedFilename] = true;
}catch (e){
__plugin.logger.severe("Error evaluating " + canonizedFilename + ", " + e );
}
}else{
if (warnOnFileNotFound)
__plugin.logger.warning(canonizedFilename + " not found");
}
}else{
if (warnOnFileNotFound)
__plugin.logger.warning(canonizedFilename + " not found");
}
return result;
};
/*
@ -114,6 +130,25 @@ var server = org.bukkit.Bukkit.server;
}
}
};
/*
sort so that .js files with same name as parent directory appear before
other files in the same directory
*/
var sortByModule = function(a,b){
var aparts = (""+a).split(/\//);
var bparts = (""+b).split(/\//);
var adir = aparts[aparts.length-2];
var afile = aparts[aparts.length-1];
var bdir = bparts[bparts.length-2];
var bfile = bparts[bparts.length-1];
if(adir<bdir) return -1;
if(adir>bdir) return 1;
if (afile.indexOf(adir) == 0)
return -1;
else
return 1;
};
/*
Reload all of the .js files in the given directory
*/
@ -122,6 +157,9 @@ var server = org.bukkit.Bukkit.server;
_loaded = [];
var jsFiles = [];
_listJsFiles(jsFiles,pluginDir);
jsFiles.sort(sortByModule);
//
// script files whose name begins with _ (underscore)
// will not be loaded automatically at startup.
@ -389,28 +427,13 @@ var server = org.bukkit.Bukkit.server;
result.add(propsOfLastArg[i]);
};
/*
utility function - convert a Location to a string
*/
var _locToString = function(location){
return JSON.stringify([""+location.world.name,location.x, location.y, location.z]);
};
var _getPlayerObject = function(player){
if (typeof player == "undefined")
return self;
if (typeof player == "string")
return org.bukkit.Bukkit.getPlayer(player);
return player;
};
global.load = _load;
global.save = _save;
global.plugin = _plugin;
global.ready = _ready;
global.command = _command;
global._onTabComplete = __onTabCompleteJS;
global.locationToString = _locToString;
global.getPlayerObject = _getPlayerObject;
//
// assumes this was loaded from js-plugins/core/
// load all of the plugins.