walterhiggins
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26cb8ce1b8
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First draft of event handling using javascript
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2013-01-06 21:40:37 +00:00 |
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walterhiggins
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1845bdf95a
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updated binary
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2013-01-06 21:32:30 +00:00 |
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walterhiggins
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d2a3b637aa
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removed unneeded getCanonicalPath() call
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2013-01-06 21:31:37 +00:00 |
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walterhiggins
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5ae9837901
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Update binary plugin
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2013-01-06 20:06:58 +00:00 |
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walterhiggins
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5710528467
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Load files recursively from js-plugins dir
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2013-01-06 20:04:40 +00:00 |
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walterhiggins
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8dc32f46c9
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Added loadJsFile() for use at startup only
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2013-01-06 20:03:54 +00:00 |
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walterhiggins
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e597649db5
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Directory for bukkit-specific scripts - best to organize plugins/scripts in different directories
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2013-01-06 19:59:35 +00:00 |
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walterhiggins
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42dec77d85
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Don't re-init Drone if already loaded
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2013-01-06 19:57:47 +00:00 |
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walterhiggins
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f72d7866a4
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fix for issue #11
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2013-01-06 09:00:35 +00:00 |
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walterhiggins
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4896e8414e
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Fix for bug #11 - last change was wrong
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2013-01-06 08:57:21 +00:00 |
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walterhiggins
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3bd821dba1
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Fix for issue #11 - load errors on Windows
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2013-01-06 08:53:04 +00:00 |
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walterhiggins
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099f86c9b5
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Upaded load() method so only non-players can use it
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2013-01-06 07:30:09 +00:00 |
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Tim Walling
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c0a44557ef
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add script to generate temple
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2013-01-05 22:11:15 -05:00 |
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walterhiggins
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d7e29eb487
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Fix issue #10
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2013-01-05 20:22:53 +00:00 |
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walterhiggins
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d07cc7ed0d
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Merge branch 'master' of https://github.com/walterhiggins/ScriptCraft
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2013-01-05 16:08:32 +00:00 |
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walterhiggins
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a860387c9f
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Only console user can load scripts - players cant load scripts because it prompts a file open dialog
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2013-01-05 16:08:08 +00:00 |
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Walter Higgins
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6f0d4e4e68
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Update bukkit.md
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2013-01-05 12:29:47 +00:00 |
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walterhiggins
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850489b81a
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changed
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2013-01-05 12:25:14 +00:00 |
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walterhiggins
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fc2ea06818
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Changed load paths because drone.js is now in same directory.
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2013-01-05 12:24:08 +00:00 |
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walterhiggins
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004dd4dc1b
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moved drone.js to same folder as other scripts
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2013-01-05 11:49:40 +00:00 |
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walterhiggins
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2af40c1899
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changed example_scripts to scripts
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2013-01-05 11:48:59 +00:00 |
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walterhiggins
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ed3e9efd2d
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Merge branch 'master' of https://github.com/walterhiggins/ScriptCraft
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2013-01-05 08:37:01 +00:00 |
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walterhiggins
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499cff9e42
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Modified drone.js to work with new MCP and Bukkit implementations.
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2013-01-05 08:36:19 +00:00 |
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Walter Higgins
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a1f3b4ce03
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Update bukkit.md
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2013-01-05 08:31:41 +00:00 |
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walterhiggins
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f02aa891c3
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Fix for bug #11 - on windows, autoload of js scripts not working.
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2013-01-05 08:18:23 +00:00 |
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walterhiggins
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75d8299a83
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Merge branch 'master' of https://github.com/walterhiggins/ScriptCraft
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2013-01-05 01:25:58 +00:00 |
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walterhiggins
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49b24fa2cd
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untabified.
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2013-01-05 01:25:23 +00:00 |
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Walter Higgins
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bdbc86b162
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Update README.md
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2013-01-05 00:57:26 +00:00 |
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walterhiggins
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52272da33b
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Merge branch 'master' of https://github.com/walterhiggins/ScriptCraft
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2013-01-05 00:53:02 +00:00 |
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Walter Higgins
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c105c53f89
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Update bukkit.md
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2013-01-05 00:52:01 +00:00 |
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walterhiggins
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25fd2c0dd4
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Adding the .jar file for CraftBukkit users who don't want to compile.
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2013-01-05 00:16:26 +00:00 |
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Walter Higgins
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919b072c35
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Update README.md
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2013-01-04 23:56:30 +00:00 |
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Walter Higgins
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e6f4d336d8
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Create bukkit.md
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2013-01-04 15:53:33 -08:00 |
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walterhiggins
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1edf5978fd
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Removed extraneous ~ files
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2013-01-04 23:50:00 +00:00 |
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walterhiggins
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9df8b30fff
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New classes which separate out functionality of the JS interpreter and Minecraft impl and Command processor.
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2013-01-04 23:41:04 +00:00 |
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walterhiggins
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c9f30382d6
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Major reworking of MCP version of Mod and have added a new Bukkit Plugin version.
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2013-01-04 23:38:47 +00:00 |
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walterhiggins
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165a2873b3
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added youtube link.
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2013-01-04 01:05:11 +00:00 |
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walterhiggins
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8a298953c2
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untabified.
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2013-01-03 20:16:58 +00:00 |
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walterhiggins
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693b9a3abe
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cleaned up code.
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2013-01-03 20:16:13 +00:00 |
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walterhiggins
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11e6c642ff
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Added new dancefloor method and tweaks to CommandScript.java
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2013-01-03 20:04:03 +00:00 |
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Walter Higgins
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d729e8c8a0
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Update example_scripts/fort.js
changed battlement platform from stone slabs to wood slabs.
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2013-01-03 09:30:34 +00:00 |
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Walter Higgins
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20f2f6ec89
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Update example_scripts/fort.js
Exception message was incorrect and I've moved the size-check to just after the statement that increases size if odd.
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2013-01-03 08:36:49 +00:00 |
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Walter Higgins
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85f850c79f
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Update README.md
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2013-01-02 10:28:40 +00:00 |
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walterhiggins
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66c46fc3fd
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untabified.
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2013-01-02 07:40:32 +00:00 |
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walterhiggins
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d9c0471022
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Added a TLDNR section
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2013-01-02 07:39:05 +00:00 |
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walterhiggins
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17c007dcc2
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fixed bug in prism method. all blocks were assumed to have direction metadata.
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2013-01-02 00:41:30 +00:00 |
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walterhiggins
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3d3dccaf70
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Radical change to how custom buildings can be made - Uses Drone.extend so that new player-submitted blueprints can be part of a chain.
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2013-01-01 22:38:16 +00:00 |
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walterhiggins
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dfc5ba1b8f
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tidy up
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2013-01-01 21:14:36 +00:00 |
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walterhiggins
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2a8fad7554
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Moved scripts to example_scripts directory.
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2013-01-01 21:11:25 +00:00 |
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walterhiggins
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5218f66659
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directory reorg - moving non-core javascript files to examples directory
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2013-01-01 20:33:59 +00:00 |
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