Commit graph

13 commits

Author SHA1 Message Date
walterhiggins e4abd679d2 rboxcall not used anywhere (ever?) 2014-08-23 14:19:04 +01:00
walterhiggins 2f2db3c76f Added new blocks. and changed Drone.extend to support single param. 2014-05-24 10:55:27 +01:00
walterhiggins 3c7f8ae94e Make drone build processing more evenly distributed for multiple players 2014-04-19 17:28:43 +01:00
walterhiggins 9d406dbb44 Made maze code place blocks 2 high 2014-03-14 22:23:35 +00:00
Robert Storlind 38e312c93e Indentation according to style guide 2014-03-14 09:25:43 +01:00
Robert Storlind 1a1837cc7e Maze generation using Drone
Point at the ground. Try /js amazing(5,7)
2014-03-10 14:10:54 +01:00
walterhiggins 96b1a54896 Making bukkit objects easier to identify by name (bk prefix) 2014-02-19 22:17:19 +00:00
walterhiggins d976563adf Drone.garden() is now non-destructive - won't destroy existing blocks. 2014-02-19 00:15:44 +00:00
walterhiggins de113db48c Adding new hangtorch() drone function. 2014-02-16 18:31:09 +00:00
walterhiggins 9fdfb45b6c Remove commented out code for inefficient battlements building. 2014-02-16 18:30:30 +00:00
walterhiggins 7e03c6d3d7 More efficient fort building. 2014-02-16 18:29:36 +00:00
walterhiggins 7457cd58b8 Changed formatting to use idiomatic style. (like glasses-mode in emacs) 2014-01-29 19:49:15 +00:00
walterhiggins 7a7767c83c Added logging of errors during plugin autoload. 2014-01-25 09:04:16 +00:00