215 lines
8.8 KiB
Markdown
215 lines
8.8 KiB
Markdown
# Let's begin...
|
|
[![Gitter](https://badges.gitter.im/Join Chat.svg)](https://gitter.im/walterhiggins/ScriptCraft?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
|
|
|
|
I created ScriptCraft to make it easier for younger programmers to
|
|
create their own Minecraft Mods. Mods are written using the
|
|
Javascript programming language. Once the ScriptCraft mod is
|
|
installed, you can add your own new Mods by adding Javascript (.js)
|
|
files in a directory.
|
|
|
|
* If you're new to programming and want to start modding Minecraft, then [Start Here][yp].
|
|
* If you've already used [Scratch][scr], have attended a few
|
|
[CoderDojo][cd] sessions, or have already dabbled with Javascript,
|
|
then [Start Here][cda].
|
|
* Watch some [demos][ytpl] of what you can do with ScriptCraft.
|
|
|
|
This is a simple mod in a file called greet.js in the scriptcraft/plugins directory...
|
|
|
|
```javascript
|
|
function greet( player ) {
|
|
echo( player, 'Hello ' + player.name );
|
|
}
|
|
exports.greet = greet;
|
|
```
|
|
|
|
At the in-game prompt, type:
|
|
|
|
```javascript
|
|
/js greet(self)
|
|
```
|
|
|
|
Anything you can do using the CanaryMod or CraftBukkit APIs in Java,
|
|
you can do using ScriptCraft in Javascript.
|
|
|
|
# Description
|
|
|
|
ScriptCraft is a plugin for Minecraft Servers which lets operators,
|
|
administrators and plug-in authors customize the game using
|
|
Javascript. ScriptCraft makes it easier to create your own mods. Mods
|
|
can be written in Javscript and can use the full [CanaryMod API][cm]
|
|
or [Bukkit API][bukkit]. ScriptCraft works with all of the following Minecraft Server software:
|
|
|
|
* [CanaryMod][cm] (Recommended)
|
|
* [SpigotMC][spigot] (Bukkit-compatible)
|
|
* [GlowStone][gs] (Bukkit-compatible)
|
|
|
|
[spigot]: http://www.spigotmc.org/
|
|
[gs]: http://www.glowstone.net/
|
|
|
|
I recommend using CanaryMod because CraftBukkit is no longer being
|
|
actively developed due to a legal dispute. The ScriptCraft mod also
|
|
lets you enter javascript commands at the in-game prompt. To bring up
|
|
the in-game prompt press the `/` key then type `js ` followed by any
|
|
javascript statement. For example: `/js 1 + 1` will print 2.
|
|
|
|
ScriptCraft also includes many objects and functions to make building
|
|
and modding easier using Javascript. The Javascript `Drone` object
|
|
bundled with ScriptCraft provides an easy way to build at-scale in
|
|
Minecraft. See the attached [temple.js][temple] file for an example
|
|
of how you can use the sample Drone plugin to create new buildings in
|
|
Minecraft.
|
|
|
|
[drone]: https://github.com/walterhiggins/ScriptCraft/tree/master/src/main/javascript/drone/drone.js
|
|
[cottage]: https://github.com/walterhiggins/ScriptCraft/tree/master/src/main/js/plugins/drone/contrib/cottage.js
|
|
[temple]: https://github.com/walterhiggins/ScriptCraft/blob/master/src/main/js/plugins/drone/contrib/temple.js
|
|
[bukkit]: http://dl.bukkit.org/
|
|
[cm]: http://canarymod.net/
|
|
|
|
# Prerequisites
|
|
|
|
* You will need to have Java version 6 or later installed on your
|
|
machine. Check the version by typing `java -version` at a command
|
|
prompt.
|
|
|
|
* You will need to [install CanaryMod][ic] on your
|
|
machine. CanaryMod is a customized version of Minecraft Server that
|
|
makes it easy to install plugins and customize Minecraft. You can
|
|
[download the CanaryMod server here.][ic]
|
|
|
|
# Installation
|
|
|
|
If you don't want to compile from source, you can [download the
|
|
compiled plugin here][dl] and copy it to the CanaryMod plugins directory.
|
|
|
|
# Post Install
|
|
|
|
Once installed, a new scriptcraft/plugins directory is automatically
|
|
created. All files in the scriptcraft/plugins directory will be
|
|
automatically loaded when the server starts. *Only players who are
|
|
ops can use this plugin.* You can grant a player `op` privileges by
|
|
typing 'op <username>' at the server console prompt or by adding the
|
|
player's username to the ops.txt file in your server directory.
|
|
|
|
Launch the server, then launch the Minecraft client and create a new
|
|
server connection. The IP address will be `localhost` . Once you've
|
|
connected to your server and have entered the game, look at a
|
|
ground-level block and type ...
|
|
|
|
/js up().box( blocks.wool.black, 4, 9, 1 )
|
|
|
|
... This will create a black monolith structure 4 blocks wide by 9
|
|
blocks high by 1 block long. Take a look at the
|
|
src/main/javascript/drone/drone.js file to see what ScriptCraft's
|
|
drone can do. If you're interested in customizing minecraft beyond
|
|
just creating new buildings, take a look at [the homes mod][homes] for an example of how to create a more fully-featured javascript plugin for Minecraft.
|
|
|
|
A Javascript mod for minecraft is just a javascript source file (.js)
|
|
located in the scriptcraft/plugins directory. All .js files in this
|
|
directory will be automatically loaded when the server starts. To get
|
|
started writing your own mod, take a look at some of the
|
|
[examples][examples].
|
|
|
|
[ho]: src/main/js/plugins/homes/homes.js
|
|
[examples]: src/main/js/plugins/examples/
|
|
|
|
# Additional information
|
|
|
|
Because the CanaryMod API is open, all of the CanaryMod API is accessible
|
|
via javascript once the ScriptCraft plugin is loaded. There are a
|
|
couple of useful Java objects exposed via javascript in the
|
|
ScriptCraft plugin...
|
|
|
|
* `__plugin` - the ScriptCraft Plugin itself. This is a useful
|
|
starting point for accessing other CanaryMod objects. The `__plugin`
|
|
object is of type [net.canarymod.plugin.Plugin][api] and all
|
|
of its properties and methods are accessible. For example... `js
|
|
__plugin.name` returns the plugin's name
|
|
(javascript is more concise than the equivalent java code:
|
|
__plugin.getName() ).
|
|
|
|
* `server` - The top-level net.canarymod.Server object. See the [CanaryMod API docs][cmapi] for reference.
|
|
|
|
* `self` - The player/command-block or server console operator who
|
|
invoked the `/js` command. Again, this is a good jumping off point for
|
|
diving into the CanaryMod API.
|
|
|
|
[dl]: http://scriptcraftjs.org/download/latest
|
|
[api]: https://ci.visualillusionsent.net/job/CanaryLib/javadoc/
|
|
[ic]: http://canarymod.net/releases
|
|
[cmapi]: https://ci.visualillusionsent.net/job/CanaryLib/javadoc/
|
|
|
|
# Docker
|
|
|
|
To launch a container with CanaryMod and ScriptCraft you can just do
|
|
|
|
docker run -p 25565:25565 -it tclavier/scriptcraft
|
|
|
|
You can find all files used to build this container in github project : [docker-scriptcraft](https://github.com/tclavier/docker-scriptcraft)
|
|
|
|
# Contributing
|
|
|
|
If you would like to contribute source code and/or documentation changes please [read contributing.md][contrib]
|
|
|
|
## Status
|
|
|
|
[![Travis Build Status](https://api.travis-ci.org/walterhiggins/ScriptCraft.png)](http://travis-ci.org/walterhiggins/ScriptCraft)
|
|
|
|
# Bukkit Configuration
|
|
## (You can ignore this if using CanaryMod)
|
|
|
|
ScriptCraft also works with Bukkit Plugin and uses the Bukkit Configuration
|
|
API. On first loading, ScriptCraft will create a config.yml file in
|
|
the plugins/scriptcraft/ directory. This file looks like this...
|
|
|
|
extract-js:
|
|
plugins: true
|
|
modules: true
|
|
lib: true
|
|
|
|
This file allows scriptcraft admins to turn on or off re-unzipping of the `modules`,
|
|
`plugins` and `lib` folders when deploying a new version of
|
|
scriptcraft. It's strongly recommended that the `lib` directory always
|
|
be set to true to get the latest core scriptcraft code . The modules
|
|
and plugins directories are optional and not part of scriptcraft core.
|
|
|
|
# Further Reading
|
|
|
|
ScriptCraft has [its own website][website] with further information.
|
|
|
|
* To get started using ScriptCraft to Learn Javascript, read [The Young Person's Guide to Programming in Minecraft][yp].
|
|
* The ScriptCraft [API documentation][api].
|
|
* To delve deeper into creating your own minecraft mod for use by others, read [Creating a complete Minecraft Mod in Javascript][mm].
|
|
* Take a look at some [examples][ex]
|
|
|
|
You can find more information about [ScriptCraft on my blog][blog].
|
|
|
|
# Additional Resources
|
|
|
|
CoderDojo Athenry have some [excellent tutorials][cda] for younger
|
|
programmers who have used [Scratch][scr] and are interested in Modding
|
|
Minecraft using Javascript. In particular, they have an excellent
|
|
[Scratch - to - Javascript][sj] tutorial which explains Scratch
|
|
programs and how to do the same thing in Javascript.
|
|
|
|
I highly recommend the series of [tutorials provided by CoderDojo Athenry][cda].
|
|
|
|
Developer Chris Cacciatore has created some interesting tools using Scriptcraft...
|
|
|
|
* [A wolf-bot][wb]
|
|
* [L-Systems (Large-scale fractal structures in Minecraft)][ls]
|
|
|
|
[wb]: https://github.com/cacciatc/wolfbot
|
|
[ls]: https://github.com/cacciatc/scriptcraft-lsystems
|
|
|
|
[blog]: http://walterhiggins.net/blog/cat-index-scriptcraft.html
|
|
[yp]: docs/YoungPersonsGuideToProgrammingMinecraft.md
|
|
[mm]: docs/Anatomy-of-a-Plugin.md
|
|
[api]: docs/API-Reference.md
|
|
[website]: http://scriptcraftjs.org/
|
|
[cd]: http://coderdojo.com/
|
|
[scr]: http://scratch.mit.edu/
|
|
[cda]: http://cdathenry.wordpress.com/category/modderdojo/
|
|
[ytpl]: http://www.youtube.com/watch?v=DDp20SKm43Y&list=PL4Tw0AgXQZH5BiFHqD2hXyXQi0-qFbGp_
|
|
[ex]: src/main/js/plugins/examples
|
|
[contrib]: contributing.md
|
|
[sj]: http://cdathenry.wordpress.com/2013/10/12/modderdojo-week-2-moving-from-scratch-to-javascript/
|