89 lines
5.6 KiB
Markdown
89 lines
5.6 KiB
Markdown
ScriptCraft
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A Minecraft mod that lets you build using Javascript
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Description
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===========
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The ScriptCraft mod lets you enter javascript commands at the in-game prompt.
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To bring up the in-game prompt press the `/` key then type `js ` followed by any javascript statement.
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E.g. `/js 1+1` will print 2.
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ScriptCraft uses Rhino (The built-in javascript interpreter that comes with current versions of Java).
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Unfortunately, due to the need to reobfuscate the Minecraft codebase , it is not possible to expose the entire
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Minecraft Java API via Javascript as this goes against the current terms of use for MCP (Minecraft is not open source).
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As of Dec 27 2012, the ScriptCraft mod includes just a few built-in objects and functions to make building easier.
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* help() - Brings up a short help message.
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* print(message) - prints a message on the command screen. e.g. `/js print(1+3);`
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* load('path-to-script.js') - lets you load and execute any javascript source file. Calling load() with no parameters will bring up a File Chooser dialog. (In the context of script files, the $SCRIPT js variable will refer to the current script filename and $SCRIPTPATH refers to the directory in which the current script resides.)
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* player - the Player object - unfortunately this isn't currently useful as its properties are obfuscated.
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* world - The minecraft world object - again - all properties are currently obfuscated.
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* getMousePos() - A function which returns the current position of the cross-hairs (if a block is selected)
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* getPlayerPos() - A function which returns the current position of the player.
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* putBlock(x,y,z,blockId,metaData) - A function which lets you place a block anywhere (if no coordinates are given the block the player is currently looking at is replaced).
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* getBlock(x,y,z) - returns the blockId and metadata at the given location (if no coordinates are given the cross-hair location is used)
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* putSign(String[] texts, x,y,z,blockId, metaData) - A function which lets you place a sign.
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The above primitives can be used to create buildings which would otherwise be time-consuming to create manually.
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It is highly recommended using the attached drone.js javascript module which provides a fluent API for building.
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The Javascript `Drone` class provides a much richer API which can be used to construct buildings. See the attached
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`cottage.js` file for an example of how to load and use the `drone.js` module.
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Prerequisites
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=============
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You'll need to install the Minecraft Coder Pack and be comfortable installing a Minecraft Mod.
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You can get the Minecraft Coder Pack here...
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http://mcp.ocean-labs.de/index.php/Main_Page
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... You will need to follow MCP's instructions to decompile your minecraft.jar file.
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You will also need to install Rhino (A javascript implementation for java) if it is not already installed. Type...
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java org.mozilla.javascript.tools.shell.Main
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... at a command prompt to see if Rhino is already installed. If Rhino is installed you should see the following...
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js>
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If Rhino is not already installed you can [download it][1], unzip it and copy the js.jar file to ...
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* Macintosh - /System/Library/Java/Extensions/
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* Windows - C:\jdk\jre\lib\ext (assuming the Java Dev Kit has been installed in c:\jdk)
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* Linux (Ubuntu) - /usr/lib/jvm/java-6-openjdk-i386/jre/lib/ext/ or /usr/lib/jvm/java-7-oracle/jre/lib/ext/ for Oracle Java
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[1]: https://developer.mozilla.org/en/RhinoDownload
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Installing
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==========
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Once you've installed Minecraft Coder Pack (MCP) and Rhino...
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1. Copy the CommandScript.java file to the src/minecraft/net/minecraft/src/ located in the directory where you installed MCP.
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2. Create a new directory called _ScriptCraft_ on your C:\ drive (Windows) or your home directory (Linux/Max), and copy all of the .js files provided.
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3. If you are on a Windows computer ...
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1. Launch Notepad (or your favourite text editor) and open file src/minecraft/net/minecraft/src/ServerCommandManager.java
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2. Insert a new line after `this.registerCommand(new CommandTime());`
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3. type `this.registerCommand(new CommandScript());`
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4. Save the file and close the editor.
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4. If you are on a Linux or Mac OS X computer...
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1. Copy ServerCommandManager.patch to the directory where you installed MCP.
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2. Open a terminal window and `cd` to the directory where you installed MCP.
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3. enter the following command `patch src/minecraft/net/minecraft/src/ServerCommandManager.java ServerCommandManager.patch`
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5. Open a Command Prompt (windows) or Terminal (Linux/Mac), go to the MCP directory and run `recompile.bat` (windows) or `./recompile.sh` (Linux/Mac)
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6. Run `reobfuscate.bat` (windows) or `./reobfuscate.sh` (Linux/Mac).
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7. Follow MCP's instructions for copying the obfuscated files and rebuilding the minecraft.jar file that is in %appdata%/minecraft/bin (windows), ~/Library/Application Support/Minecraft/bin (Mac) or ~/.minecraft/bin (Linux).
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Getting Started
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===============
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Once you've installed the mod, launch Minecraft and type `/js load()` and load the `cottage.js` file. Once the cottage.js file is loaded you can create a new cottage by typing `/js cottage()`.
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Take a look over the cottage.js file to see how the Drone module can be used to easily create buildings. You can even create a whole row of cottages using the following in-game command...
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/js load("./cottage"); // path may vary on your machine
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/js d = new Drone(); for (i=0; i < 20;i++){ cottage(d).right(10);}
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The above code loads the example blueprint for a cottage and uses a `for` loop to create multiple cottages
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from the blueprint. Keep a Minecraft Block reference handy - there's one here ...
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http://www.minecraftinfo.com/idlist.htm
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