181 lines
7.8 KiB
Markdown
181 lines
7.8 KiB
Markdown
# Let's begin...
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I created ScriptCraft to make it easier for younger programmers to
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create their own Minecraft Mods. Mods are written using the
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Javascript programming language. Once the ScriptCraft mod is
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installed, you can add your own new Mods by adding Javascript (.js)
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files in a directory.
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* If you're new to programming and want to start modding Minecraft, then [Start Here][ypgpm].
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* If you've already used [Scratch][scr], have attended a few
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[CoderDojo][cd] sessions, or have already dabbled with Javascript,
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then [Start Here][cda].
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* Watch some [demos][ytpl] of what you can do with ScriptCraft.
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This is a simple mod in a file called greet.js in the scriptcraft/plugins directory...
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```javascript
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exports.greet = function( player ) {
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echo( player, 'Hello ' + player.name );
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};
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```
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At the in-game prompt, type...
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/js greet(self)
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... to see the greeting. Anything you can do using CanaryMod or CraftBukkit's API in Java, you can do using ScriptCraft in Javascript.
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# Description
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ScriptCraft is a plugin for Minecraft Servers which lets operators,
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administrators and plug-in authors customize the game using
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Javascript. ScriptCraft makes it easier to create your own mods. Mods
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can be written in Javscript and can use the full [CanaryMod API][cm]
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or [Bukkit API][bukkit]. I recommend using CanaryMod because
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CraftBukkit is no longer being actively developed due to a legal
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dispute. The ScriptCraft mod also lets you enter javascript commands
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at the in-game prompt. To bring up the in-game prompt press the `/`
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key then type `js ` followed by any javascript statement.
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For example: `/js 1 + 1` will print 2.
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ScriptCraft also includes many objects and functions to make building
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and modding easier using Javascript. The Javascript `Drone` object
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bundled with ScriptCraft provides an easy way to build at-scale in
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Minecraft. See the attached [cottage.js][cottage] file for an example
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of how you can use the sample Drone plugin to create new buildings in
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Minecraft.
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[drone]: https://github.com/walterhiggins/ScriptCraft/tree/master/src/main/javascript/drone/drone.js
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[cottage]: https://github.com/walterhiggins/ScriptCraft/tree/master/src/main/javascript//drone/cottage.js
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[bukkit]: http://dl.bukkit.org/
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[cm]: http://canarymod.net/
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# Prerequisites
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You will need to have Java version 6 or later installed on your
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machine. Check the version by typing `java -version` at a command
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prompt. You will need to [install CanaryMod][ic] or [install Bukkit][ib]
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on your machine (I recommend using CanaryMod as Bukkit is
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no longer being actively developed). CanaryMod and Bukkit are both
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versions of Minecraft (server) that make it easy to install plugins
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and customize Minecraft. You can [download the CanaryMod server
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here.][ic]
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# Installation
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If you don't want to compile from source, you can [download the
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compiled plugin here][dl] and copy it the craftbukkit's plugins
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directory.
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# Post Install
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Once installed, a new scriptcraft/plugins directory is automatically created. All files in the scriptcraft/plugins
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directory will be automatically loaded when the server starts. *Only
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players who are ops can use this plugin.* You can grant a player `op`
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privileges by typing 'op <username>' at the server console prompt or
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by adding the player's username to the ops.txt file in your
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server directory.
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Launch the server, then launch the Minecraft client and create a new
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server connection. The IP address will be `localhost` . Once you've
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connected to your server and have entered the game, look at a
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ground-level block and type ...
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/js up().box( blocks.wool.black, 4, 9, 1 )
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... This will create a black monolith structure 4 blocks wide by 9
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blocks high by 1 block long. Take a look at the
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src/main/javascript/drone/drone.js file to see what ScriptCraft's
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drone can do. If you're interested in customizing minecraft beyond
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just creating new buildings, take a look at [./homes/homes.js][homes] for examples of how to create a
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javascript plugin for Minecraft.
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[ho]: blob/master/src/main/javascript/plugins/homes/homes.js
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[ar]: blob/master/src/main/javascript/plugins/arrows/arrows.js
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[si]: blob/master/src/main/javascript/modules/signs/menu.js
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A Javascript mod for minecraft is just a javascript source file (.js)
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located in the craftbukkit/plugins/scriptcraft/plugins directory. All .js files in this
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directory will be automatically loaded when the craftbukkit server
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starts. To get started writing your own mod, first take a look at some
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of the existing mods in the [homes][ho], [arrows][ar] and
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[signs][si] directories.
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# Additional information
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Because the CanaryMod API is open, all of the CanaryMod API is accessible
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via javascript once the ScriptCraft plugin is loaded. There are a
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couple of useful Java objects exposed via javascript in the
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ScriptCraft plugin...
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* `__plugin` - the ScriptCraft Plugin itself. This is a useful
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starting point for accessing other CanaryMod objects. The `__plugin`
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object is of type [net.canarymod.plugin.Plugin][api] and all
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of its properties and methods are accessible. For example... `js
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__plugin.name` returns the plugin's name
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(javascript is more concise than the equivalent java code:
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__plugin.getName() ).
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* `server` - The top-level net.canarymod.Server object. See the [CanaryMod API docs][cmapi] for reference.
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* `self` - The player/command-block or server console operator who
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invoked the `/js` command. Again, this is a good jumping off point for
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diving into the CanaryMod API.
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[dl]: http://scriptcraftjs.org/download
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[api]: https://ci.visualillusionsent.net/job/CanaryLib/javadoc/
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[ib]: http://wiki.bukkit.org/Setting_up_a_server
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[ic]: http://canarymod.net/releases
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[cbdl]: http://dl.bukkit.org/downloads/craftbukkit/
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[cmapi]: https://ci.visualillusionsent.net/job/CanaryLib/javadoc/
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# Contributing
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If you would like to contribute source code and/or documentation changes please [read contributing.md][contrib]
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## Status
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[![Travis Build Status](https://api.travis-ci.org/walterhiggins/ScriptCraft.png)](http://travis-ci.org/walterhiggins/ScriptCraft)
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# Bukkit Configuration (You can ignore this if usng CanaryMod)
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ScriptCraft also works with Bukkit Plugin and uses the Bukkit Configuration
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API. On first loading, ScriptCraft will create a config.yml file in
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the plugins/scriptcraft/ directory. This file looks like this...
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extract-js:
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plugins: true
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modules: true
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lib: true
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This file allows scriptcraft admins to turn on or off re-unzipping of the `modules`,
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`plugins` and `lib` folders when deploying a new version of
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scriptcraft. It's strongly recommended that the `lib` directory always
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be set to true to get the latest core scriptcraft code . The modules
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and plugins directories are optional and not part of scriptcraft core.
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# Further Reading
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ScriptCraft has [its own website][website] with further information.
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* To get started using ScriptCraft to Learn Javascript, read [The Young Person's Guide to Programming in Minecraft][yp].
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* The ScriptCraft [API documentation][api].
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* To delve deeper into creating your own minecraft mod for use by others, read [Creating a complete Minecraft Mod in Javascript][mm].
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* Take a look at some [examples][ex]
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You can find more information about [ScriptCraft on my blog][blog].
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[blog]: http://walterhiggins.net/blog/cat-index-scriptcraft.html
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[buk]: https://github.com/walterhiggins/ScriptCraft/blob/master/bukkit.md
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[yp]: docs/YoungPersonsGuideToProgrammingMinecraft.md
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[mm]: docs/Anatomy-of-a-Plugin.md
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[api]: https://github.com/walterhiggins/ScriptCraft/blob/master/docs/API-Reference.md
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[website]: http://scriptcraftjs.org/
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[ypgpm]: docs/YoungPersonsGuideToProgrammingMinecraft.md
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[cd]: http://coderdojo.com/
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[scr]: http://scratch.mit.edu/
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[cda]: http://cdathenry.wordpress.com/category/modderdojo/
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[ytpl]: http://www.youtube.com/watch?v=DDp20SKm43Y&list=PL4Tw0AgXQZH5BiFHqD2hXyXQi0-qFbGp_
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[ex]: ../../tree/master/src/main/javascript/plugins/examples
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[contrib]: contributing.md
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