1865e9b8a4
Also took care of some typographic details: Java, JavaScript, ScriptCraft capitalization, dashes, ellipses prettified
215 lines
8.9 KiB
Markdown
215 lines
8.9 KiB
Markdown
# Let's begin …
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[![Gitter](https://badges.gitter.im/Join Chat.svg)](https://gitter.im/walterhiggins/ScriptCraft?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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I created ScriptCraft to make it easier for younger programmers to
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create their own Minecraft Mods. Mods are written using the
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JavaScript programming language. Once the ScriptCraft mod is
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installed, you can add your own new Mods by adding JavaScript (.js)
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files in a directory.
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* If you're new to programming and want to start modding Minecraft, then [Start Here][yp].
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* If you've already used [Scratch][scr], have attended a few
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[CoderDojo][cd] sessions, or have already dabbled with JavaScript,
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then [Start Here][cda].
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* Watch some [demos][ytpl] of what you can do with ScriptCraft.
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This is a simple mod in a file called greet.js in the scriptcraft/plugins directory …
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```javascript
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function greet( player ) {
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echo( player, 'Hello ' + player.name );
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}
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exports.greet = greet;
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```
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At the in-game prompt, type:
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```javascript
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/js greet(self)
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```
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Anything you can do using the CanaryMod or CraftBukkit APIs in Java,
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you can do using ScriptCraft in JavaScript.
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# Description
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ScriptCraft is a plugin for Minecraft Servers which lets operators,
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administrators and plug-in authors customize the game using
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JavaScript. ScriptCraft makes it easier to create your own mods. Mods
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can be written in Javscript and can use the full [CanaryMod API][cm]
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or [Bukkit API][bukkit]. ScriptCraft works with all of the following Minecraft Server software:
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* [CanaryMod][cm] (Recommended)
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* [SpigotMC][spigot] (Bukkit-compatible)
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* [GlowStone][gs] (Bukkit-compatible)
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[spigot]: http://www.spigotmc.org/
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[gs]: http://www.glowstone.net/
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I recommend using CanaryMod because CraftBukkit is no longer being
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actively developed due to a legal dispute. The ScriptCraft mod also
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lets you enter javascript commands at the in-game prompt. To bring up
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the in-game prompt press the `/` key then type `js ` followed by any
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javascript statement. For example: `/js 1 + 1` will print 2.
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ScriptCraft also includes many objects and functions to make building
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and modding easier using JavaScript. The JavaScript `Drone` object
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bundled with ScriptCraft provides an easy way to build at-scale in
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Minecraft. See the attached [temple.js][temple] file for an example
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of how you can use the sample Drone plugin to create new buildings in
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Minecraft.
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[drone]: https://github.com/walterhiggins/ScriptCraft/tree/master/src/main/javascript/drone/drone.js
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[cottage]: https://github.com/walterhiggins/ScriptCraft/tree/master/src/main/js/plugins/drone/contrib/cottage.js
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[temple]: https://github.com/walterhiggins/ScriptCraft/blob/master/src/main/js/plugins/drone/contrib/temple.js
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[bukkit]: http://dl.bukkit.org/
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[cm]: http://canarymod.net/
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# Prerequisites
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* You will need to have Java version 6 or later installed on your
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machine. Check the version by typing `java -version` at a command
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prompt.
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* You will need to [install CanaryMod][ic] on your
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machine. CanaryMod is a customized version of Minecraft Server that
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makes it easy to install plugins and customize Minecraft. You can
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[download the CanaryMod server here.][ic]
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# Installation
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If you don't want to compile from source, you can [download the
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compiled plugin here][dl] and copy it to the CanaryMod plugins directory.
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# Post Install
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Once installed, a new scriptcraft/plugins directory is automatically
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created. All files in the scriptcraft/plugins directory will be
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automatically loaded when the server starts. *Only players who are
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ops can use this plugin.* You can grant a player `op` privileges by
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typing 'op <username>' at the server console prompt or by adding the
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player's username to the ops.txt file in your server directory.
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Launch the server, then launch the Minecraft client and create a new
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server connection. The IP address will be `localhost` . Once you've
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connected to your server and have entered the game, look at a
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ground-level block and type …
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/js up().box( blocks.wool.black, 4, 9, 1 )
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… This will create a black monolith structure 4 blocks wide by 9
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blocks high by 1 block long. Take a look at the
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src/main/javascript/drone/drone.js file to see what ScriptCraft's
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drone can do. If you're interested in customizing minecraft beyond
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just creating new buildings, take a look at [the homes mod][homes] for an example of how to create a more fully-featured JavaScript plugin for Minecraft.
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A JavaScript mod for minecraft is just a JavaScript source file (.js)
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located in the scriptcraft/plugins directory. All .js files in this
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directory will be automatically loaded when the server starts. To get
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started writing your own mod, take a look at some of the
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[examples][examples].
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[homes]: src/main/js/plugins/homes/homes.js
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[examples]: src/main/js/plugins/examples/
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# Additional information
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Because the CanaryMod API is open, all of the CanaryMod API is accessible
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via javascript once the ScriptCraft plugin is loaded. There are a
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couple of useful Java objects exposed via javascript in the
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ScriptCraft plugin …
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* `__plugin` – the ScriptCraft Plugin itself. This is a useful
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starting point for accessing other CanaryMod objects. The `__plugin`
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object is of type [net.canarymod.plugin.Plugin][api] and all
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of its properties and methods are accessible. For example … `js
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__plugin.name` returns the plugin's name
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(JavaScript is more concise than the equivalent Java code:
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`__plugin.getName()` ).
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* `server` – The top-level net.canarymod.Server object. See the [CanaryMod API docs][cmapi] for reference.
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* `self` – The player/command-block or server console operator who
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invoked the `/js` command. Again, this is a good jumping off point for
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diving into the CanaryMod API.
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[dl]: http://scriptcraftjs.org/download/latest
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[api]: https://ci.visualillusionsent.net/job/CanaryLib/javadoc/
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[ic]: http://canarymod.net/releases
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[cmapi]: https://ci.visualillusionsent.net/job/CanaryLib/javadoc/
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# Docker
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To launch a container with CanaryMod and ScriptCraft you can just do
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docker run -p 25565:25565 -it tclavier/scriptcraft
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You can find all files used to build this container in github project: [docker-scriptcraft](https://github.com/tclavier/docker-scriptcraft)
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# Contributing
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If you would like to contribute source code and/or documentation changes please [read contributing.md][contrib]
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## Status
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[![Travis Build Status](https://api.travis-ci.org/walterhiggins/ScriptCraft.png)](http://travis-ci.org/walterhiggins/ScriptCraft)
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# Bukkit Configuration
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## (You can ignore this if using CanaryMod)
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ScriptCraft also works with Bukkit Plugin and uses the Bukkit Configuration
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API. On first loading, ScriptCraft will create a config.yml file in
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the plugins/scriptcraft/ directory. This file looks like this …
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extract-js:
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plugins: true
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modules: true
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lib: true
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This file allows scriptcraft admins to turn on or off re-unzipping of the `modules`,
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`plugins` and `lib` folders when deploying a new version of
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ScriptCraft. It's strongly recommended that the `lib` directory always
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be set to true to get the latest core ScriptCraft code . The modules
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and plugins directories are optional and not part of ScriptCraft core.
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# Further Reading
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ScriptCraft has [its own website][website] with further information.
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* To get started using ScriptCraft to Learn JavaScript, read [The Young Person's Guide to Programming in Minecraft][yp].
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* The ScriptCraft [API documentation][api].
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* To delve deeper into creating your own minecraft mod for use by others, read [Creating a complete Minecraft Mod in JavaScript][mm].
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* Take a look at some [examples][ex]
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You can find more information about [ScriptCraft on my blog][blog].
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# Additional Resources
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CoderDojo Athenry have some [excellent tutorials][cda] for younger
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programmers who have used [Scratch][scr] and are interested in Modding
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Minecraft using JavaScript. In particular, they have an excellent
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[Scratch - to - JavaScript][sj] tutorial which explains Scratch
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programs and how to do the same thing in JavaScript.
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I highly recommend the series of [tutorials provided by CoderDojo Athenry][cda].
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Developer Chris Cacciatore has created some interesting tools using ScriptCraft …
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* [A wolf-bot][wb]
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* [L-Systems (Large-scale fractal structures in Minecraft)][ls]
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[wb]: https://github.com/cacciatc/wolfbot
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[ls]: https://github.com/cacciatc/scriptcraft-lsystems
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[blog]: http://walterhiggins.net/blog/cat-index-scriptcraft.html
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[yp]: docs/YoungPersonsGuideToProgrammingMinecraft.md
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[mm]: docs/Anatomy-of-a-Plugin.md
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[api]: docs/API-Reference.md
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[website]: http://scriptcraftjs.org/
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[cd]: http://coderdojo.com/
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[scr]: http://scratch.mit.edu/
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[cda]: http://cdathenry.wordpress.com/category/modderdojo/
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[ytpl]: http://www.youtube.com/watch?v=DDp20SKm43Y&list=PL4Tw0AgXQZH5BiFHqD2hXyXQi0-qFbGp_
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[ex]: src/main/js/plugins/examples
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[contrib]: contributing.md
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[sj]: http://cdathenry.wordpress.com/2013/10/12/modderdojo-week-2-moving-from-scratch-to-javascript/
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