Add the player name chooser thingy

This commit is contained in:
Aaron Mueller 2013-05-02 22:41:31 +02:00
parent 12930db804
commit 3dbf266154
2 changed files with 80 additions and 8 deletions

View file

@ -0,0 +1,71 @@
ig.module(
'game.entities.namefield'
)
.requires(
'impact.entity'
)
.defines(function() {
EntityNameField = ig.Entity.extend({
font: new ig.Font('media/lcddot.grey.font.png'),
fontActiveChar: new ig.Font('media/lcddot.font.png'),
activeCharArrows: new ig.Image('media/lcddot.arrows.png'),
symbols: ['_', 'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z'],
numberOfChars: 3,
highlightedChar: 0,
_name: [],
init: function(x, y, settings) {
this.parent(x, y, settings);
ig.input.bind(ig.KEY.RIGHT_ARROW, 'next-char');
ig.input.bind(ig.KEY.LEFT_ARROW, 'prev-char');
ig.input.bind(ig.KEY.UP_ARROW, 'next-symbol');
ig.input.bind(ig.KEY.DOWN_ARROW, 'prev-symbol');
this._name = [];
for(var i=0; i<this.numberOfChars; i++)
this._name.push(1);
},
update: function() {
// Switch chars
if (ig.input.pressed('prev-char') && this.highlightedChar > 0)
this.highlightedChar--;
if (ig.input.pressed('next-char') && this.highlightedChar < this.numberOfChars-1)
this.highlightedChar++;
// Switch symbols
if (ig.input.pressed('prev-symbol') && this._name[this.highlightedChar] > 0)
this._name[this.highlightedChar]--;
if (ig.input.pressed('next-symbol') && this._name[this.highlightedChar] < this.symbols.length-1)
this._name[this.highlightedChar]++;
this.parent();
},
draw: function() {
this.parent();
for(var i=0; i<this.numberOfChars; i++) {
var symbol = this.symbols[this._name[i]];
var x = 20 + this.pos.x + 40*i + 5;
var y = 20 + this.pos.y;
if (i == this.highlightedChar) {
this.fontActiveChar.draw(symbol, x, y, ig.Font.ALIGN.CENTER);
this.activeCharArrows.draw(x-15, y-22);
} else {
this.font.draw(symbol, x, y, ig.Font.ALIGN.CENTER);
}
}
},
name: function() {
var name = '';
for(var i=0; i<this.numberOfChars; i++)
name += this.symbols[this.name[i]];
return name;
}
});
});

View file

@ -1,4 +1,4 @@
ig.module( ig.module(
'game.main' 'game.main'
) )
.requires( .requires(
@ -10,13 +10,15 @@
'game.entities.paddle-enemy', 'game.entities.paddle-enemy',
'game.entities.paddle-player', 'game.entities.paddle-player',
'game.entities.namefield',
'game.levels.level1' 'game.levels.level1'
) )
.defines(function(){ .defines(function() {
RunningGame = ig.Game.extend({ RunningGame = ig.Game.extend({
font: new ig.Font( 'media/lcddot.font.png' ), font: new ig.Font('media/lcddot.font.png'),
pauseDialogAlpha: 0, pauseDialogAlpha: 0,
pauseDialog: new ig.AnimationSheet( 'media/pause_screen.png', 624, 384 ), pauseDialog: new ig.AnimationSheet('media/pause_screen.png', 624, 384),
pauseDialogAnim: null, pauseDialogAnim: null,
showPause: false, showPause: false,
clearColor: null, clearColor: null,
@ -92,7 +94,6 @@
this.pauseDialogAnim.alpha = this.pauseDialogAlpha; this.pauseDialogAnim.alpha = this.pauseDialogAlpha;
} }
this.pauseDialogAnim.draw(0, 0); this.pauseDialogAnim.draw(0, 0);
} }
} }
@ -106,9 +107,11 @@
}, },
font: new ig.Font( 'media/04b03.font.png' ), font: new ig.Font( 'media/04b03.font.png' ),
background: new ig.Image('media/stats_screen.png'), background: new ig.Image('media/stats_screen.png'),
nameField: null,
init: function() { init: function() {
ig.input.bind(ig.KEY.ENTER, 'main-menu'); ig.input.bind(ig.KEY.ENTER, 'main-menu');
this.nameField = ig.game.spawnEntity(EntityNameField, 250, 150);
this.loadScores(); this.loadScores();
}, },
@ -122,7 +125,6 @@
loadScores: function() { loadScores: function() {
ig.global.scores = undefined; ig.global.scores = undefined;
$.post('https://www.scoreoid.com/api/getScores', this.scoreoid, function(data) { $.post('https://www.scoreoid.com/api/getScores', this.scoreoid, function(data) {
console.log(data);
ig.global.scores = data; ig.global.scores = data;
}); });
}, },
@ -144,8 +146,7 @@
} }
} }
// TODO: https://github.com/dpweberza/ImpactJS-Plugins/blob/master/RetroHighScoreNameField/retrohighscorenamefield.js this.nameField.draw(200, 200);
this.font.draw('Score: ' + ig.global.score, 200, 300, ig.Font.ALIGN.CENTER); this.font.draw('Score: ' + ig.global.score, 200, 300, ig.Font.ALIGN.CENTER);
this.font.draw('Press [ENTER] to move to the main menu', 200, 350, ig.Font.ALIGN.CENTER); this.font.draw('Press [ENTER] to move to the main menu', 200, 350, ig.Font.ALIGN.CENTER);
} }