Updated the TODO
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doc/TODO
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doc/TODO
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@ -2,17 +2,13 @@ Initial release
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## GFX
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## GFX
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* Highscore-Screen
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* Highscore-Screen
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* Font for score (search fo a tool and make it fancy) => 999999
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* player lifes will be indecated as lights on the paddle .. so the paddle need
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to be a sprite or something to change.
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## Sound
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## Sound
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* Background-tune! (http://www.nosoapradio.us/)
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* Background-tune! (http://www.nosoapradio.us/)
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* Soundeffects more sutle
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## Code
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## Code
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* Display the Highscore in the game
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* Display the Highscore in the game
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* Display the lifes on the paddle with a sprite
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* An special effect on ball hit (sprite/glor/whatever) (http://clokwork.net/2012/03/07/particle-generation-in-impactjs/)
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* Highscore-Script (http://www.holoville.com/blog/?p=948, http://www.scoreoid.net/)
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* Highscore-Script (http://www.holoville.com/blog/?p=948, http://www.scoreoid.net/)
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* username: arg
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* username: arg
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* email: mail@aaron-mueller.de
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* email: mail@aaron-mueller.de
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@ -20,6 +16,14 @@ Initial release
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* Put the Player (with name) on the highscore
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* Put the Player (with name) on the highscore
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* Only one number for the score
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* Only one number for the score
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## Polish
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* Hitbox for paddles is wrong
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* Increase points with game length
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* Randomness for Y position if ball goes straight for too long
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* Change domain in Footer
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* Change layout on smaller screen sizes
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## Nice to have
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## Nice to have
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* Improve the AI intelligence (more randomness)
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* Improve the AI intelligence (more randomness)
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* "pulse" paddle on hit
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* "pulse" paddle on hit
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* An special effect on ball hit (sprite/glor/whatever) (http://clokwork.net/2012/03/07/particle-generation-in-impactjs/)
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