Fixed the ball/paddle sizes

This commit is contained in:
Ruben Müller 2013-04-11 21:51:02 +02:00
parent f163e34a70
commit 4d4ae9c854
4 changed files with 4 additions and 2 deletions

View file

@ -14,7 +14,9 @@ ig.module(
], ],
wallSound: new ig.Sound('media/sounds/wall.ogg'), wallSound: new ig.Sound('media/sounds/wall.ogg'),
name: 'ball', name: 'ball',
size: {x: 40, y: 40}, size: {x: 26, y: 26},
offset: {x: 7, y: 7},
_wmDrawBox: false,
collides: ig.Entity.COLLIDES.ACTIVE, collides: ig.Entity.COLLIDES.ACTIVE,
type: ig.Entity.TYPE.B, type: ig.Entity.TYPE.B,
animSheet: new ig.AnimationSheet( 'media/ball.png', 40, 40 ), animSheet: new ig.AnimationSheet( 'media/ball.png', 40, 40 ),

View file

@ -1,6 +1,6 @@
ig.module( 'game.levels.level1' ) ig.module( 'game.levels.level1' )
.requires( 'impact.image','game.entities.paddle-enemy','game.entities.paddle-player','game.entities.ball','game.entities.goal' ) .requires( 'impact.image','game.entities.paddle-enemy','game.entities.paddle-player','game.entities.ball','game.entities.goal' )
.defines(function(){ .defines(function(){
LevelLevel1=/*JSON[*/{"entities":[{"type":"EntityPaddleEnemy","x":8,"y":152},{"type":"EntityPaddlePlayer","x":584,"y":172},{"type":"EntityBall","x":300,"y":184},{"type":"EntityGoal","x":612,"y":48,"settings":{"size":{"x":12,"y":312},"owner":"human"}},{"type":"EntityGoal","x":0,"y":48,"settings":{"size":{"x":8,"y":312},"owner":"ai"}}],"layer":[{"name":"playfield","width":13,"height":8,"linkWithCollision":false,"visible":1,"tilesetName":"media/playfield.png","repeat":false,"preRender":false,"distance":"1","tilesize":48,"foreground":false,"data":[[1,2,3,4,5,6,7,8,9,10,11,12,13],[14,15,16,17,18,19,20,21,22,23,24,25,26],[27,28,81,81,31,81,33,36,36,36,36,36,39],[40,41,81,81,81,81,46,36,36,36,36,36,52],[53,54,81,81,81,81,59,36,36,36,36,36,65],[66,67,81,81,81,31,72,36,36,36,36,36,78],[79,80,81,80,81,81,85,36,36,36,36,36,91],[92,93,94,95,96,97,98,99,100,101,102,103,104]]},{"name":"collision","width":26,"height":16,"linkWithCollision":false,"visible":0,"tilesetName":"","repeat":false,"preRender":false,"distance":1,"tilesize":24,"foreground":false,"data":[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]}]}/*]JSON*/; LevelLevel1=/*JSON[*/{"entities":[{"type":"EntityPaddleEnemy","x":8,"y":152},{"type":"EntityPaddlePlayer","x":584,"y":172},{"type":"EntityBall","x":299,"y":195},{"type":"EntityGoal","x":612,"y":48,"settings":{"size":{"x":12,"y":312},"owner":"human"}},{"type":"EntityGoal","x":0,"y":48,"settings":{"size":{"x":8,"y":312},"owner":"ai"}}],"layer":[{"name":"playfield","width":13,"height":8,"linkWithCollision":false,"visible":1,"tilesetName":"media/playfield.png","repeat":false,"preRender":false,"distance":"1","tilesize":48,"foreground":false,"data":[[1,2,3,4,5,6,7,8,9,10,11,12,13],[14,15,16,17,18,19,20,21,22,23,24,25,26],[27,28,81,81,31,81,33,36,36,36,36,36,39],[40,41,81,81,81,81,46,36,36,36,36,36,52],[53,54,81,81,81,81,59,36,36,36,36,36,65],[66,67,81,81,81,31,72,36,36,36,36,36,78],[79,80,81,80,81,81,85,36,36,36,36,36,91],[92,93,94,95,96,97,98,99,100,101,102,103,104]]},{"name":"collision","width":26,"height":16,"linkWithCollision":false,"visible":0,"tilesetName":"","repeat":false,"preRender":false,"distance":1,"tilesize":24,"foreground":false,"data":[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]]}]}/*]JSON*/;
LevelLevel1Resources=[new ig.Image('media/playfield.png')]; LevelLevel1Resources=[new ig.Image('media/playfield.png')];
}); });

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