Commit graph

14 commits

Author SHA1 Message Date
Aaron Mueller 187dde1b50 Start implementing a pause screen 2013-04-03 21:52:15 +02:00
Ruben Müller 717b06e612 Added the new game background (HTML/CSS) 2013-04-03 21:50:28 +02:00
Ruben Müller 4866476fe9 Added the new ball graphic 2013-04-03 21:15:36 +02:00
Ruben Müller 85e2f3a1ba Updated impact engine lib from 1.20 to 1.22 2013-04-03 21:02:06 +02:00
Aaron Mueller aab9df40c6 Add the new padels to the game (see #4) 2012-10-20 22:43:14 +02:00
Ruben Müller d6d8a597a3 added the new paddles 2012-07-12 09:04:50 +02:00
Aaron Mueller cd3e2720c6 Implement the win/loose screen, see #6 2012-07-03 22:26:28 +02:00
Aaron Mueller a40f9d600a Add sound, see #2
Convert the sounds to ogg (just ogg and mo3 is supported by Inpact)
and play it on the events.
2012-06-27 22:53:55 +02:00
Aaron Mueller a9ab110611 Add some selfmade sound files
The sounds are made with bfxr.net
2012-06-24 23:04:53 +02:00
Aaron Mueller 60b6af8e63 Add some score mechanism
If the AI or the human player looses 10 games, the game is over
and goes back into the main screen. A score is displayed on top
of the game for each side.
2012-06-24 23:03:05 +02:00
Aaron Mueller a4d01fefdd Clean up the main.js code and add a title screen. 2012-06-24 14:30:33 +02:00
Ruben Müller e597f19d0e scribbles the graphics on paper, scanned them and put them into the game 2012-06-24 11:18:48 +02:00
Ruben Müller 6159963b32 groundwork for the base classes and some simple movement 2012-06-22 18:20:41 +02:00
Ruben Müller 6d6c98ddf2 added the raw impact licence into the "/dev" folder 2012-06-21 10:13:21 +02:00