uberpong/doc/TODO
2013-04-25 21:31:25 +02:00

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Initial release
## GFX
* Highscore-Screen
* Font for score (search fo a tool and make it fancy) => 999999
* player lifes will be indecated as lights on the paddle .. so the paddle need
to be a sprite or something to change.
## Sound
* Background-tune! (http://www.nosoapradio.us/)
## Code
* Display the Highscore in the game
* Display the lifes on the paddle with a sprite
* An special effect on ball hit (sprite/glor/whatever) (http://clokwork.net/2012/03/07/particle-generation-in-impactjs/)
* Highscore-Script (http://www.holoville.com/blog/?p=948, http://www.scoreoid.net/)
* username: arg
* email: mail@aaron-mueller.de
* passwort: iYon4OIgSy9
* Put the Player (with name) on the highscore
* Only one number for the score
## Nice to have
* Improve the AI intelligence (more randomness)
* "pulse" paddle on hit