Working on the new font
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3 changed files with 3 additions and 4 deletions
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@ -14,7 +14,7 @@
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)
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.defines(function(){
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RunningGame = ig.Game.extend({
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font: new ig.Font( 'media/04b03.font.png' ),
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font: new ig.Font( 'media/lcddot.font.png' ),
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pauseDialogAlpha: 0,
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pauseDialog: new ig.AnimationSheet( 'media/pause_screen.png', 624, 384 ),
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pauseDialogAnim: null,
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draw: function() {
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ig.system.context.clearRect( 0 ,0, ig.system.realWidth, ig.system.realHeight );
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this.parent(); // Draw entries and background
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this.font.draw(ig.global.score, 270, 25, ig.Font.ALIGN.CENTER);
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this.font.draw(ig.global.lifes, 370, 25, ig.Font.ALIGN.CENTER);
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this.font.draw(ig.global.score, 270, 10, ig.Font.ALIGN.CENTER);
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this.font.draw(ig.global.lifes, 370, 10, ig.Font.ALIGN.CENTER);
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if (this.showPause) {
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if(this.pauseDialogAlpha < 1) {
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BIN
dev/media/lcddot.font.png
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BIN
dev/media/lcddot.font.png
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After Width: | Height: | Size: 8.2 KiB |
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doc/TODO
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doc/TODO
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Initial release
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## GFX
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* Game over screen (change main background)
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* Highscore-Screen
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* Font for score (search fo a tool and make it fancy) => 999999
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* player lifes will be indecated as lights on the paddle .. so the paddle need
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