uberpong/dev/lib/game/main.js
2012-07-06 17:09:07 +02:00

101 lines
2.7 KiB
JavaScript
Executable file

ig.module(
'game.main'
)
.requires(
'impact.debug.menu',
'impact.game',
'impact.font',
'game.entities.ball',
'game.entities.paddle-enemy',
'game.entities.paddle-player',
'game.levels.level1'
)
.defines(function(){
RunningGame = ig.Game.extend({
font: new ig.Font( 'media/04b03.font.png' ),
statsBackground: new ig.Image('media/stats_screen.png'),
score: {'ai': 1, 'human': 1},
showStats: false,
init: function() {
ig.input.bind(ig.KEY.ESC, 'mainmenu');
ig.input.bind(ig.KEY.UP_ARROW, 'up');
ig.input.bind(ig.KEY.DOWN_ARROW, 'down');
ig.input.bind(ig.KEY.T, 'force-top');
ig.input.bind(ig.KEY.B, 'force-bottom');
// vim goodness
ig.input.bind(ig.KEY.K, 'up');
ig.input.bind(ig.KEY.J, 'down');
ig.input.bind(ig.KEY.SPACE, 'endgame');
// Load the level
this.loadLevel(LevelLevel1);
},
update: function() {
// The user is in the game stats menu, next stop: main menu
if (this.showStats) {
if (ig.input.state('endgame')) {
this.showStats = false;
ig.system.setGame(StartScreen);
//this.parent();
}
return;
}
// One player has won the game
if (this.score.ai == 0 || this.score.human == 0) {
this.showStats = true;
}
// The User want back to the main menu inside a running game
if (ig.input.pressed('mainmenu')) {
ig.system.setGame(StartScreen);
}
// The game is running
if (!this.showStats) {
this.parent(); // Update entries and background
}
},
draw: function() {
this.parent(); // Draw entries and background
this.font.draw(this.score.ai, 270, 25, ig.Font.ALIGN.CENTER);
this.font.draw(this.score.human, 350, 25, ig.Font.ALIGN.CENTER);
if (this.showStats) {
this.statsBackground.draw(0, 0);
this.font.draw('You ' + (this.score.ai == 0 ? 'won!' : 'loose!'), 200, 50, ig.Font.ALIGN.CENTER);
this.font.draw('Press [SPACE] to move to the main menu', 200, 100, ig.Font.ALIGN.CENTER);
}
}
});
StartScreen = ig.Game.extend({
background: new ig.Image('media/main_screen.png'),
init: function() {
ig.input.bind(ig.KEY.ENTER, 'start');
//ig.input.bind(ig.KEY.SPACE, 'start'); // FIXME: collides with the stats screen
},
update: function() {
if (ig.input.pressed('start')) ig.system.setGame(RunningGame);
this.parent();
},
draw: function() {
this.parent();
this.background.draw(0, 0);
}
});
// Start the Game with 60fps, a resolution of 640x400 (16:10), scaled
// up by a factor of 2
ig.main( '#canvas', StartScreen, 60, 624, 384, 1 );
});