adventskalender-2009/src/display.c
Aaron Mueller 01147c0d35 Adding game states and menu
* Implement a simple state machine to simulate different game stats
 * Create a generic menu to display different menus
 * Update the Makefile for TTF support
 * Draw a simple diagram to show the stats
2009-12-16 15:37:24 +01:00

45 lines
1,021 B
C

#include <stdlib.h>
#include <stdio.h>
#include "SDL.h"
#include "SDL_ttf.h"
#include "config.h"
#include "states.h"
#include "draw.h"
#include "menu.h"
void displayMainmenu() {
drawMenu(mainMenu, 3);
}
void displayNumplayers() {
drawMenu(numplayersMenu, 4);
}
void displayCredits() {
drawMenu(creditsMenu, 1);
}
void displayRunninggame() {
if (terrain == NULL) terrain = generateTerrain(150.0, 180.0);
Uint32 sky = SDL_MapRGB(screen->format, 186, 215, 217);
Uint32 green = SDL_MapRGB(screen->format, 101, 200, 21);
Uint32 darkGreen = SDL_MapRGB(screen->format, 52, 99, 14);
Uint32 ground = SDL_MapRGB(screen->format, 124, 88, 10);
for (int x=0; x<SCREEN_WIDTH; x++) {
int y = terrain[x];
drawLine(x, 0, x, y, sky);
if (y <= SCREEN_HEIGHT-15) drawLine(x, y, x, y+15, green);
if (y <= SCREEN_HEIGHT-20) drawLine(x, y+15, x, y+20, darkGreen);
if (y <= SCREEN_HEIGHT-21) drawLine(x, y+20, x, SCREEN_HEIGHT, ground);
}
}
void displayRlyquit() {
drawMenu(rlyquitMenu, 2);
}