js13kgames2017-muri/src/stasis.js

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(function() {
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"use strict";
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var stasis = {};
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var background, backgroundDark = null;
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var doorAnimationSheet = null;
var doorSprite = null;
var roomState = {
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isDoorOpen: false,
isLightOn: false
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};
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stasis.init = function() {
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doorAnimationSheet = kontra.spriteSheet({
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image: kontra.assets.images.stasis_doorSheet,
frameWidth: 24, frameHeight: 21,
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animations: {
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closed: {frames: 0},
opened: {frames: 2},
open: {frames: '0..3', frameRate: 6},
close: {frames: '3..0', frameRate: 6}
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}
});
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doorSprite = kontra.sprite({
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x: 72, y: 8,
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animations: doorAnimationSheet.animations
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});
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background = muri.bg('stasis');
backgroundDark = muri.bg('stasis_dark');
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muri.get('entity')
.create('stasis.lightSwitch',
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kontra.sprite({x: 15, y: 12, width: 3, height: 2,
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image: kontra.assets.images.stasis_lightSwitch}))
.addCallback(function() {
if (!roomState.isLightOn) {
roomState.isLightOn = true;
muri.get('bubble')
.talk([
'Ah, much better.',
'Looks like something happened to my stasis capsule.'
]);
} else {
muri.get('bubble')
.talk(['No, I will not turn off the light again!']);
}
});
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if (!roomState.isLightOn) {
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muri.get('bubble')
.story([
[['Beep', 'Bip, Bip'], [20, 15]],
[['Urgh ... ...', 'Where I am?', 'What happened?'], [35, 40]],
[['I can\'t see a thing ...', '... need to turn on the light ...'], [35, 40]]
]);
}
};
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stasis.update = function() {
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if (roomState.isLightOn &&
!muri.get('entity').get('stasis.door')) {
muri.get('entity')
.create('stasis.door', doorSprite)
.addCallback(function() {
if (!roomState.isDoorOpen) {
doorSprite.playAnimation('open');
roomState.isDoorOpen = true;
} else {
doorSprite.playAnimation('close');
roomState.isDoorOpen = false;
}
});
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}
};
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stasis.render = function() {
if (roomState.isLightOn) {
background.render();
} else {
backgroundDark.render();
}
};
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stasis.name = 'stasis';
muri.rooms.push(stasis);
}());