Start with the first act

This commit is contained in:
Aaron Fischer 2017-08-22 15:03:49 +02:00
parent 6f48b72423
commit cc2ac3dbef
6 changed files with 62 additions and 36 deletions

View file

@ -1,7 +1,13 @@
(function() {
var act1 = {};
muri.get('bubble').talk(['Hi', 'I Think, this works ...', 'This looks kinda cool. I think , I can work with that to build a nice little adventure game with some clicky things.', 'Just need to find out a way to click on things.']);
muri.get('bubble')
.story([
[['Beep ...', 'Click, Click, Click ...'], [20, 15]],
[['Urgh ... ....', 'What is wrong with me? ...'], [5, 40]]
]).then(function() {
console.log("asdf");
})
act1.update = function() {
};

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@ -2,7 +2,8 @@
var bubble = {};
var isactive = false;
var show = function(text, position, callback) {
var show = function(text, position) {
return new Promise(function(resolve) {
isactive = true;
var dom = document.getElementById('bubble');
@ -17,7 +18,7 @@
setTimeout(function() {
isactive = false;
dom.style.display = 'none';
callback.call();
return resolve();
}, 4000);
return;
}
@ -25,17 +26,31 @@
setTimeout(show, 150);
};
show();
});
};
bubble.talk = function(texts, position, callback) {
bubble.talk = function(texts, position) {
return new Promise(function(resolve) {
if (texts.length === 0) {
if (callback !== undefined) callback.call();
return;
return resolve();
}
var text = texts.shift();
show(text, position || [5, 40], function() {
show(text, position || [5, 40]).then(function() {
bubble.talk(texts, position);
});
});
};
bubble.story = function(talkList) {
return new Promise(function(resolve, reject) {
if (talkList.length === 0) {
return resolve();
}
var params = talkList.shift();
bubble.talk(params[0], params[1]).then(function() {
bubble.story(talkList);
});
});
};
bubble.name = 'bubble';

View file

@ -10,6 +10,7 @@
</div>
</div>
<p id="loading">loading game ...</p>
<button id="newGame">New Game</button>
<script src="vendor/kontra.js"></script>
<script src="muri.js"></script>

View file

@ -58,16 +58,19 @@ var muri = (function() {
return muri.modules[i];
};
muri.start = function() {
muri.newGame = function() {
kontra.store.set('current-room', 'stasis_dark');
};
muri.setup = function() {
kontra.assets.load(
'player.png',
'room_stasis_dark.png',
'room_stasis.png'
'room_stasis_dark.gif',
'room_stasis.gif'
).then(function() {
document.getElementById('loading').style.display = 'none';
if (kontra.store.get('current-room') === null)
kontra.store.set('current-room', 'stasis_dark');
kontra.store.set('current-room', 'stasis');
var rooms = {
stasis_dark: bg('stasis_dark'),
stasis: bg('stasis')
@ -95,4 +98,5 @@ var muri = (function() {
return muri;
}());
window.onload = muri.start;
document.getElementById('newGame').addEventListener('click', muri.newGame);
window.onload = muri.setup;