js13kgames2017-muri/src/mouse.js
Aaron Fischer 2af84112e1 Remove debug and add some neat stuff
Try to find the problem where the game hangs after room change
2017-09-13 23:27:19 +02:00

51 lines
1.2 KiB
JavaScript

(function() {
var mouse = {};
var isEnabled = true;
var canvas = document.getElementById('js13k-2017');
var mouseSprite = kontra.sprite({
x: -1,
y: -1,
width: 1,
height: 1,
color: 'green'
});
var clickEvent = function(evt) {
if (isEnabled) {
mouseSprite.x = Math.floor(evt.offsetX/8);
mouseSprite.y = Math.floor(evt.offsetY/8);
}
// DEBUGGING PURPOSE
//console.log(mouseSprite.x, mouseSprite.y);
};
canvas.addEventListener('click', clickEvent);
mouse.clickedOn = function(sprite) {
return sprite.collidesWith(mouseSprite);
};
mouse.isClickReleased = function() {
return mouseSprite.x === -1 && mouseSprite.y === -1;
};
mouse.releaseClick = function() {
mouseSprite.x = -1;
mouseSprite.y = -1;
};
mouse.disable = function() {
isEnabled = false;
mouse.releaseClick();
canvas.style.cursor = 'progress';
};
mouse.enable = function() {
isEnabled = true;
canvas.style.cursor = 'pointer';
};
mouse.name = 'mouse';
muri.modules.push(mouse);
}());