Implement the LED voltage switch.

LEDs can now be switched on or off with the mouse. The current
state of the LEd cube is saved in a array which can be easily
printed out to STDOUT.
This commit is contained in:
Aaron Mueller 2011-10-31 00:25:07 +01:00
parent 8e91376491
commit 2694d9988f
5 changed files with 33 additions and 16 deletions

View file

@ -26,9 +26,13 @@ extern float innerWireMaterial[];
// Movement
extern float lookX, lookZ;
extern float eyePos, eyeAngle;
extern int ledOrientation;
// Objects
extern GLUquadricObj *quadric;
// LED data
extern int currentFrame[27];
#endif

View file

@ -5,22 +5,22 @@
#include "display.h"
void drawLEDs(int orientation, int mode) {
void drawLEDs(int mode) {
int x, y, z;
int colorIndex = 0;
int ledIndex = 0;
if (orientation == TOP_ORIENTATION) {
if (ledOrientation == TOP_ORIENTATION) {
glRotatef(90, 2, 0, 0);
}
for (z=-10; z<=10; z+=10) // Ebene
for (y=-10; y<=10; y+=10) // Zeile
for (x=-10; x<=10; x+=10) { // Spalte
ledIndex++;
if (mode == PICKING_MODE) {
glColor3ub(0, 0, colorIndex*8);
colorIndex++;
glColor3ub(0, 0, ledIndex*8);
} else {
glMaterialfv(GL_FRONT, GL_AMBIENT, (z == 0 ? ledOnMaterial : ledOffMaterial));
glMaterialfv(GL_FRONT, GL_AMBIENT, (currentFrame[ledIndex-1] == 1 ? ledOnMaterial : ledOffMaterial));
}
glPushMatrix();
@ -79,7 +79,7 @@ void setScene() {
// OpenGL Display function
void display() {
setScene();
drawLEDs(TOP_ORIENTATION, RENDER_MODE);
drawLEDs(RENDER_MODE);
drawWires();
glutSwapBuffers();
}
@ -90,7 +90,7 @@ void displayPickingObjects() {
glDisable(GL_DITHER);
glDisable(GL_LIGHTING);
drawLEDs(TOP_ORIENTATION, PICKING_MODE);
drawLEDs(PICKING_MODE);
glEnable(GL_LIGHTING);
glEnable(GL_DITHER);

View file

@ -2,7 +2,7 @@
#define _DISPLAY_H
void drawLEDs(int orientation, int mode);
void drawLEDs(int mode);
void drawWires();
void display();

View file

@ -6,6 +6,7 @@
#include "input.h"
#include "display.h"
void moveCameraPosition(float direction) {
eyePos += direction;
if (eyePos > 360.0) eyePos = 0.0;
@ -49,14 +50,20 @@ void keyboard_special(int key, int x, int y) {
void mouse(int button, int state, int x, int y) {
if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {
int viewport[4];
int position, viewport[4];
GLubyte pixel[3];
displayPickingObjects();
glGetIntegerv(GL_VIEWPORT, viewport);
glReadPixels(x, viewport[3]-y, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, (void*)pixel);
printf("%d\n", pixel[2]/8); // Selected LED
position = ((int)pixel[2]/8)-1; // Selected LED
printf("%d\n", position);
currentFrame[position] = currentFrame[position] == 0 ? 1 : 0;
printf("%d\n", currentFrame[position]);
display();
}
}

View file

@ -1,4 +1,3 @@
#include <stdio.h>
#include <stdlib.h>
#include <glut.h>
@ -7,28 +6,35 @@
#include "display.h"
#include "input.h"
// Materials
float ledOnMaterial[] = {0.0, 0.0, 1.0, 1.0};
float ledOffMaterial[] = {0.1, 0.1, 0.1, 0.0};
float wireMaterial[] = {0.7, 0.7, 0.7, 1.0};
float innerWireMaterial[] = {0.2, 0.2, 0.2, 0.3};
// Colors
float backgroundColor[] = {0.3, 0.3, 0.3, 0.4};
float light0Pos[] = {70, 70, 70, 0.0};
// Positions
float light0Pos[] = {70, 70, 70, 0.0};
float lookX = 0.0, lookZ = 0.0;
float eyePos = 0.0, eyeAngle = 45.0;
int ledOrientation = TOP_ORIENTATION;
// Objects
GLUquadricObj *quadric;
extern void moveCameraPosition(float direction);
// LED data
int currentFrame[27] = {0};
int main(int argc, char* argv[]) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(WINDOW_WIDTH, WINDOW_HEIGHT);
glutCreateWindow("CTHN LEDCube Editor");
glutCreateWindow("CTHN LEDCube Editor v0.1");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);