Add the picking feature.
We can now select a LED on the screen and get the index of the LED. To get the right index, we use the color picking technique mentioned in the OpenGL RedBook. This works suprisingly pretty well (and fast!).
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6 changed files with 59 additions and 13 deletions
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@ -10,8 +10,12 @@
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#define PI 3.1415926535897932
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#define PI 3.1415926535897932
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#define TOP_ORIENTATION 1
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// Poor Man's enums
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#define SIDE_ORIENTATION 2
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#define TOP_ORIENTATION 0x01
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#define SIDE_ORIENTATION 0x02
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#define RENDER_MODE 0x01
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#define PICKING_MODE 0x02
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// Materials
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// Materials
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extern float ledOnMaterial[];
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extern float ledOnMaterial[];
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@ -5,21 +5,23 @@
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#include "display.h"
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#include "display.h"
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void drawLEDCube(orientation) {
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void drawLEDs(int orientation, int mode) {
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int x, y, z;
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int x, y, z;
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int colorIndex = 0;
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if (orientation == TOP_ORIENTATION) {
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if (orientation == TOP_ORIENTATION) {
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glRotatef(90, 2, 0, 0);
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glRotatef(90, 2, 0, 0);
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}
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}
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// LEDs
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glMaterialfv(GL_FRONT, GL_AMBIENT, ledOnMaterial);
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for (z=-10; z<=10; z+=10) // Ebene
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for (z=-10; z<=10; z+=10) // Ebene
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for (y=-10; y<=10; y+=10) // Zeile
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for (y=-10; y<=10; y+=10) // Zeile
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for (x=-10; x<=10; x+=10) { // Spalte
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for (x=-10; x<=10; x+=10) { // Spalte
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if (mode == PICKING_MODE) {
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// TODO: Test different colors
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glColor3ub(0, 0, colorIndex*8);
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glMaterialfv(GL_FRONT, GL_AMBIENT, (z == 0 ? ledOnMaterial : ledOffMaterial));
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colorIndex++;
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} else {
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glMaterialfv(GL_FRONT, GL_AMBIENT, (z == 0 ? ledOnMaterial : ledOffMaterial));
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}
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glPushMatrix();
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glPushMatrix();
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glTranslatef(x, y, z-0.8);
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glTranslatef(x, y, z-0.8);
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@ -35,8 +37,10 @@ void drawLEDCube(orientation) {
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glPopMatrix();
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glPopMatrix();
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}
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}
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}
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// Wires
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void drawWires() {
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int x, y;
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for (y=-10; y<=10; y+=10)
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for (y=-10; y<=10; y+=10)
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for (x=-10; x<=10; x+=10) {
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for (x=-10; x<=10; x+=10) {
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glMaterialfv(GL_FRONT, GL_AMBIENT, ((x == 0 || y == 0) ? innerWireMaterial : wireMaterial));
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glMaterialfv(GL_FRONT, GL_AMBIENT, ((x == 0 || y == 0) ? innerWireMaterial : wireMaterial));
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@ -61,9 +65,8 @@ void drawLEDCube(orientation) {
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}
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}
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}
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}
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void display() {
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void setScene() {
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glLoadIdentity();
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gluPerspective(ZOOM_LEVEL, WINDOW_WIDTH/WINDOW_HEIGHT, 1.0, 350.0);
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gluPerspective(ZOOM_LEVEL, WINDOW_WIDTH/WINDOW_HEIGHT, 1.0, 350.0);
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glLoadIdentity();
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gluLookAt(lookX, eyeAngle, lookZ, 0, 0, 0, 0, 1, 0);
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gluLookAt(lookX, eyeAngle, lookZ, 0, 0, 0, 0, 1, 0);
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}
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drawLEDCube(TOP_ORIENTATION);
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// OpenGL Display function
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void display() {
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setScene();
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drawLEDs(TOP_ORIENTATION, RENDER_MODE);
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drawWires();
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glutSwapBuffers();
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glutSwapBuffers();
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}
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}
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// Picking function
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void displayPickingObjects() {
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setScene();
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glDisable(GL_DITHER);
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glDisable(GL_LIGHTING);
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drawLEDs(TOP_ORIENTATION, PICKING_MODE);
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glEnable(GL_LIGHTING);
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glEnable(GL_DITHER);
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}
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@ -2,8 +2,13 @@
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#define _DISPLAY_H
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#define _DISPLAY_H
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void drawLEDCube();
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void drawLEDs(int orientation, int mode);
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void drawWires();
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void display();
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void display();
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void displayPickingObjects();
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void setScene();
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#endif
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#endif
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@ -4,6 +4,7 @@
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#include "config.h"
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#include "config.h"
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#include "input.h"
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#include "input.h"
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#include "display.h"
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void moveCameraPosition(float direction) {
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void moveCameraPosition(float direction) {
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eyePos += direction;
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eyePos += direction;
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glutPostRedisplay();
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glutPostRedisplay();
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}
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}
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void mouse(int button, int state, int x, int y) {
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if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {
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int viewport[4];
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GLubyte pixel[3];
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displayPickingObjects();
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glGetIntegerv(GL_VIEWPORT, viewport);
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glReadPixels(x, viewport[3]-y, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, (void*)pixel);
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printf("%d\n", pixel[2]/8); // Selected LED
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}
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}
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@ -7,5 +7,7 @@ void moveCameraAngle(float angle);
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void keyboard(unsigned char key, int x, int y);
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void keyboard(unsigned char key, int x, int y);
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void keyboard_special(int key, int x, int y);
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void keyboard_special(int key, int x, int y);
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void mouse(int button, int state, int x, int y);
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#endif
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#endif
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@ -33,6 +33,7 @@ int main(int argc, char* argv[]) {
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glutDisplayFunc(display);
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glutDisplayFunc(display);
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glutKeyboardFunc(keyboard);
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glutKeyboardFunc(keyboard);
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glutSpecialFunc(keyboard_special);
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glutSpecialFunc(keyboard_special);
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glutMouseFunc(mouse);
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glShadeModel(GL_SMOOTH);
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glShadeModel(GL_SMOOTH);
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