Refactor the datatypes to the GTK ones (for compability)

This commit is contained in:
Aaron Mueller 2011-12-27 18:48:15 +01:00
parent 2eae268e06
commit 68a5c1a851
7 changed files with 37 additions and 41 deletions

View file

@ -8,8 +8,6 @@
#define MOVE_SPEED 7
#define ZOOM_LEVEL 25
#define PI 3.1415926535897932
// Poor Man's enums
#define TOP_ORIENTATION 0x01
#define SIDE_ORIENTATION 0x02
@ -18,16 +16,16 @@
#define PICKING_MODE 0x02
// Materials
extern float ledOnMaterial[];
extern float ledOffMaterial[];
extern float wireMaterial[];
extern float innerWireMaterial[];
extern float backgroundColor[];
extern gfloat ledOnMaterial[];
extern gfloat ledOffMaterial[];
extern gfloat wireMaterial[];
extern gfloat innerWireMaterial[];
extern gfloat backgroundColor[];
// Movement
extern float lookX, lookZ;
extern float eyePos, eyeAngle;
extern int ledOrientation;
extern gfloat lookX, lookZ;
extern gfloat eyePos, eyeAngle;
extern gint ledOrientation;
// Objects
extern GLUquadricObj *quadric;
@ -36,10 +34,10 @@ extern GdkGLWindow *glWindow;
extern GdkGLContext *glContext;
// Dimensions, positions
extern float light0Pos[];
extern gfloat light0Pos[];
// LED data
extern int currentFrame[27];
extern gint currentFrame[27];
#endif

View file

@ -8,9 +8,9 @@
#include "display.h"
void drawLEDs(int mode) {
int x, y, z;
int ledIndex = 0;
void drawLEDs(gint mode) {
gint x, y, z;
gint ledIndex = 0;
if (ledOrientation == TOP_ORIENTATION) {
glRotatef(90, 2, 0, 0);
@ -44,7 +44,7 @@ void drawLEDs(int mode) {
}
void drawWires() {
int x, y;
gint x, y;
for (y=-10; y<=10; y+=10)
for (x=-10; x<=10; x+=10) {
glMaterialfv(GL_FRONT, GL_AMBIENT, ((x == 0 || y == 0) ? innerWireMaterial : wireMaterial));

View file

@ -1,7 +1,7 @@
#ifndef _DISPLAY_H
#define _DISPLAY_H
void drawLEDs(int mode);
void drawLEDs(gint mode);
void drawWires();
void display(gboolean onlyForPicking);

View file

@ -59,7 +59,7 @@ void on_drawing_area_button_press_event(GtkWidget *widget, gpointer data) {
if (!gdk_gl_drawable_gl_begin(glDrawable, glContext)) return;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
display(TRUE);
mouse(x, y);

View file

@ -9,27 +9,27 @@
#include "display.h"
void moveCameraPosition(float direction) {
void moveCameraPosition(gfloat direction) {
eyePos += direction;
if (eyePos > 360.0) eyePos = 0.0;
lookX = sin(eyePos * PI/180.0)*70.0;
lookZ = cos(eyePos * PI/180.0)*70.0;
lookX = sin(eyePos * M_PI/180.0)*70.0;
lookZ = cos(eyePos * M_PI/180.0)*70.0;
}
void moveCameraAngle(float angle) {
void moveCameraAngle(gfloat angle) {
eyeAngle += angle;
if (eyeAngle > 120) eyeAngle = 120;
if (eyeAngle < 0) eyeAngle = 0;
}
void mouse(int x, int y) {
int position, viewport[4];
void mouse(gint x, gint y) {
gint position, viewport[4];
GLubyte pixel[3];
glGetIntegerv(GL_VIEWPORT, viewport);
glReadPixels(x, viewport[3]-y, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, (void*)pixel);
position = ((int)pixel[2]/8)-1; // Selected LED
position = ((gint)pixel[2]/8)-1; // Selected LED
printf("%d\n", position);
currentFrame[position] = currentFrame[position] == 0 ? 1 : 0;

View file

@ -1,10 +1,10 @@
#ifndef _INPUT_H
#define _INPUT_H
void moveCameraPosition(float direction);
void moveCameraAngle(float angle);
void moveCameraPosition(gfloat direction);
void moveCameraAngle(gfloat angle);
void mouse(int x, int y);
void mouse(gint x, gint y);
#endif

View file

@ -12,22 +12,20 @@
#include "input.h"
#include "event_callbacks.c"
// TODO: Refactor to GLib-Datatypes (page 747)
// Materials
float ledOnMaterial[] = {0.0, 0.0, 1.0, 0.4};
float ledOffMaterial[] = {0.1, 0.1, 0.1, 0.0};
float wireMaterial[] = {0.7, 0.7, 0.7, 1.0};
float innerWireMaterial[] = {0.3, 0.3, 0.3, 0.3};
gfloat ledOnMaterial[] = {0.0, 0.0, 1.0, 0.4};
gfloat ledOffMaterial[] = {0.1, 0.1, 0.1, 0.0};
gfloat wireMaterial[] = {0.7, 0.7, 0.7, 1.0};
gfloat innerWireMaterial[] = {0.3, 0.3, 0.3, 0.3};
// Colors
float backgroundColor[] = {0.3, 0.3, 0.3, 0.4};
gfloat backgroundColor[] = {0.3, 0.3, 0.3, 0.4};
// Positions
float light0Pos[] = {70, 70, 70, 0.0};
float lookX = 0.0, lookZ = 0.0;
float eyePos = 0.0, eyeAngle = 45.0;
int ledOrientation = TOP_ORIENTATION;
gfloat light0Pos[] = {70, 70, 70, 0.0};
gfloat lookX = 0.0, lookZ = 0.0;
gfloat eyePos = 0.0, eyeAngle = 45.0;
gint ledOrientation = TOP_ORIENTATION;
// Objects
GLUquadricObj *quadric;
@ -36,10 +34,10 @@ GdkGLContext *glContext;
GtkWidget *window, *drawingArea;
// LED data
int currentFrame[27] = {0};
gint currentFrame[27] = {0};
int main(int argc, char *argv[]) {
gint main(gint argc, gchar *argv[]) {
GladeXML *xml;
gtk_init(&argc, &argv);