Make The LEDs clickable

This commit is contained in:
Aaron Mueller 2011-12-21 22:58:57 +01:00
parent 998d0e3e15
commit e95b066044
8 changed files with 58 additions and 44 deletions

View file

@ -1,7 +1,7 @@
CC=gcc CC=gcc
CFLAGS=-Wall CFLAGS=-Wall
LINKER_FLAGS=-lglut -export-dynamic LINKER_FLAGS=-lglut -export-dynamic
GTKLIBS=`pkg-config --cflags --libs gtkglext-1.0 libglade-2.0 gmodule-export-2.0` GTKLIBS=`pkg-config --cflags --libs gtk+-2.0 gtkglext-1.0 libglade-2.0 gmodule-export-2.0`
SRCDIR=src SRCDIR=src
all: all:
@ -16,5 +16,5 @@ all:
clean: clean:
rm -f *.o rm -f *.o
rm -f gui rm -f gui
#rm -f ledcube-edit rm -f ledcube-edit

View file

@ -79,7 +79,7 @@ void setScene() {
} }
// OpenGL Display function // OpenGL Display function
void display() { void display(gboolean onlyForPicking) {
glClearColor(0.0, 0.0, 0.0, 1.0); glClearColor(0.0, 0.0, 0.0, 1.0);
glShadeModel(GL_SMOOTH); glShadeModel(GL_SMOOTH);
@ -92,13 +92,8 @@ void display() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
setScene(); setScene();
drawWires();
drawLEDs(RENDER_MODE);
}
// Picking function if (onlyForPicking == TRUE) {
void displayPickingObjects() {
setScene();
glDisable(GL_DITHER); glDisable(GL_DITHER);
glDisable(GL_LIGHTING); glDisable(GL_LIGHTING);
@ -106,5 +101,9 @@ void displayPickingObjects() {
glEnable(GL_LIGHTING); glEnable(GL_LIGHTING);
glEnable(GL_DITHER); glEnable(GL_DITHER);
} else {
drawWires();
drawLEDs(RENDER_MODE);
}
} }

View file

@ -4,8 +4,7 @@
void drawLEDs(int mode); void drawLEDs(int mode);
void drawWires(); void drawWires();
void display(); void display(gboolean onlyForPicking);
void displayPickingObjects();
void setScene(); void setScene();

View file

@ -13,7 +13,7 @@ void on_main_window_delete_event(GtkObject *object, gpointer userData) {
gboolean on_drawing_area_configure_event(GtkWidget *widget, GdkEventConfigure *event, gpointer data) { gboolean on_drawing_area_configure_event(GtkWidget *widget, GdkEventConfigure *event, gpointer data) {
GdkGLContext *glContext = gtk_widget_get_gl_context(widget); GdkGLContext *glContext = gtk_widget_get_gl_context(widget);
GdkGLDrawable *glDrawable =gtk_widget_get_gl_drawable(widget); GdkGLDrawable *glDrawable = gtk_widget_get_gl_drawable(widget);
if (!gdk_gl_drawable_gl_begin(glDrawable, glContext)) return FALSE; if (!gdk_gl_drawable_gl_begin(glDrawable, glContext)) return FALSE;
@ -25,26 +25,26 @@ gboolean on_drawing_area_configure_event(GtkWidget *widget, GdkEventConfigure *e
gboolean on_drawing_area_expose_event(GtkWidget *widget, GdkEventExpose *event, gpointer data) { gboolean on_drawing_area_expose_event(GtkWidget *widget, GdkEventExpose *event, gpointer data) {
GdkGLContext *glContext = gtk_widget_get_gl_context(widget); GdkGLContext *glContext = gtk_widget_get_gl_context(widget);
GdkGLDrawable *glDrawable =gtk_widget_get_gl_drawable(widget); GdkGLDrawable *glDrawable = gtk_widget_get_gl_drawable(widget);
if (!gdk_gl_drawable_gl_begin(glDrawable, glContext)) return FALSE; if (!gdk_gl_drawable_gl_begin(glDrawable, glContext)) return FALSE;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
display(); display(FALSE);
if (gdk_gl_drawable_is_double_buffered(glDrawable)) if (gdk_gl_drawable_is_double_buffered(glDrawable))
gdk_gl_drawable_swap_buffers(glDrawable); gdk_gl_drawable_swap_buffers(glDrawable);
else else
glFlush(); glFlush();
gdk_gl_drawable_gl_end(glDrawable); gdk_gl_drawable_gl_end(glDrawable);
return FALSE; return FALSE;
} }
void on_drawing_area_realize(GtkWidget *widget, gpointer data) { void on_drawing_area_realize(GtkWidget *widget, gpointer data) {
GdkGLContext *glContext = gtk_widget_get_gl_context(widget); GdkGLContext *glContext = gtk_widget_get_gl_context(widget);
GdkGLDrawable *glDrawable =gtk_widget_get_gl_drawable(widget); GdkGLDrawable *glDrawable = gtk_widget_get_gl_drawable(widget);
if (!gdk_gl_drawable_gl_begin(glDrawable, glContext)) return; if (!gdk_gl_drawable_gl_begin(glDrawable, glContext)) return;
gdk_gl_drawable_gl_end(glDrawable); gdk_gl_drawable_gl_end(glDrawable);
} }
@ -67,3 +67,23 @@ void on_drawing_area_key_press_event(GtkWidget *widget, GdkEventKey *event) {
gtk_widget_queue_draw_area(widget, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT); gtk_widget_queue_draw_area(widget, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
} }
void on_drawing_area_button_press_event(GtkWidget *widget, gpointer data) {
gtk_widget_grab_focus(widget);
GdkGLContext *glContext = gtk_widget_get_gl_context(widget);
GdkGLDrawable *glDrawable =gtk_widget_get_gl_drawable(widget);
if (!gdk_gl_drawable_gl_begin(glDrawable, glContext)) return;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gint x, y;
gtk_widget_get_pointer(widget, &x, &y);
display(TRUE);
mouse(x, y);
gdk_gl_drawable_gl_end(glDrawable);
gtk_widget_queue_draw_area(widget, 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
}

View file

@ -23,13 +23,10 @@ void moveCameraAngle(float angle) {
if (eyeAngle < 0) eyeAngle = 0; if (eyeAngle < 0) eyeAngle = 0;
} }
void mouse(int button, int state, int x, int y) { void mouse(int x, int y) {
if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {
int position, viewport[4]; int position, viewport[4];
GLubyte pixel[3]; GLubyte pixel[3];
displayPickingObjects();
glGetIntegerv(GL_VIEWPORT, viewport); glGetIntegerv(GL_VIEWPORT, viewport);
glReadPixels(x, viewport[3]-y, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, (void*)pixel); glReadPixels(x, viewport[3]-y, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, (void*)pixel);
position = ((int)pixel[2]/8)-1; // Selected LED position = ((int)pixel[2]/8)-1; // Selected LED
@ -37,9 +34,5 @@ void mouse(int button, int state, int x, int y) {
printf("%d\n", position); printf("%d\n", position);
currentFrame[position] = currentFrame[position] == 0 ? 1 : 0; currentFrame[position] = currentFrame[position] == 0 ? 1 : 0;
printf("%d\n", currentFrame[position]); printf("%d\n", currentFrame[position]);
// FIXME: Redraw the gl-container
//display();
}
} }

View file

@ -4,7 +4,7 @@
void moveCameraPosition(float direction); void moveCameraPosition(float direction);
void moveCameraAngle(float angle); void moveCameraAngle(float angle);
void mouse(int button, int state, int x, int y); void mouse(int x, int y);
#endif #endif

View file

@ -12,6 +12,8 @@
#include "input.h" #include "input.h"
#include "event_callbacks.c" #include "event_callbacks.c"
// TODO: Refactor to GLib-Datatypes (page 747)
// Materials // Materials
float ledOnMaterial[] = {0.0, 0.0, 1.0, 1.0}; float ledOnMaterial[] = {0.0, 0.0, 1.0, 1.0};
float ledOffMaterial[] = {0.1, 0.1, 0.1, 0.0}; float ledOffMaterial[] = {0.1, 0.1, 0.1, 0.0};
@ -57,10 +59,10 @@ int main(int argc, char *argv[]) {
// Configure the OpenGL widget // Configure the OpenGL widget
glConfig = gdk_gl_config_new_by_mode(GDK_GL_MODE_RGB | GDK_GL_MODE_DEPTH | GDK_GL_MODE_DOUBLE); glConfig = gdk_gl_config_new_by_mode(GDK_GL_MODE_RGB | GDK_GL_MODE_DEPTH | GDK_GL_MODE_DOUBLE);
if (glConfig == NULL) { if (glConfig == NULL) {
g_print("EEE Double buffer not available, trying single buffer."); g_warning("EEE Double buffer not available, trying single buffer.");
glConfig = gdk_gl_config_new_by_mode(GDK_GL_MODE_RGB | GDK_GL_MODE_DEPTH); glConfig = gdk_gl_config_new_by_mode(GDK_GL_MODE_RGB | GDK_GL_MODE_DEPTH);
if (glConfig == NULL) { if (glConfig == NULL) {
g_print("EEE Sorry, can't configure the OpenGL window. Giving up."); g_error("EEE Sorry, can't configure the OpenGL window. Giving up.");
exit(1); exit(1);
} }
} }

View file

@ -90,8 +90,9 @@
<property name="height_request">500</property> <property name="height_request">500</property>
<property name="visible">True</property> <property name="visible">True</property>
<property name="can_focus">True</property> <property name="can_focus">True</property>
<property name="events">GDK_EXPOSURE_MASK | GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK | GDK_FOCUS_CHANGE_MASK | GDK_STRUCTURE_MASK</property> <property name="events">GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK | GDK_FOCUS_CHANGE_MASK | GDK_STRUCTURE_MASK</property>
<signal name="expose_event" handler="on_drawing_area_expose_event"/> <signal name="expose_event" handler="on_drawing_area_expose_event"/>
<signal name="button_press_event" handler="on_drawing_area_button_press_event"/>
<signal name="key_press_event" handler="on_drawing_area_key_press_event"/> <signal name="key_press_event" handler="on_drawing_area_key_press_event"/>
<signal name="realize" handler="on_drawing_area_realize" after="yes"/> <signal name="realize" handler="on_drawing_area_realize" after="yes"/>
<signal name="configure_event" handler="on_drawing_area_configure_event" after="yes"/> <signal name="configure_event" handler="on_drawing_area_configure_event" after="yes"/>