mini-led-cube/firmware/main.c
2014-10-15 21:39:06 +02:00

107 lines
3 KiB
C

/*
* økoyono MiniLEDCube
*
* By Kai Lauterbach (klaute at web dot de) 11/2011
*
* Based on http://mosfetkiller.de/?s=miniledcube
*
* License: General Public License (GPL v3)
*
*/
#include "main.h"
/*! \brief Initialize the AVR.
*/
static inline void init(void)
{
// Init ports
DDRB = 0xFF; // PB0-PB7: LED 1-8 (Kathode)
PORTB = 0xFF; // HIGH
DDRD = 0x78; // PD6: LED 9 (Kathode); PD5-PD3: A-C (Anode)
PORTD = 0x40;
// Setup Timer-Interrupt "TIMER1" compare match
// Refresh-rate is 100Hz of the whole LEDCube.
// The timer fires at 300Hz.
// Set the compare value to
// 625d = 0x271
OCR1A = 0x271;
// Set prescaler to 64 and CTC mode
TCCR1B = (1 << CS11) | (1 << CS10) | (1 << WGM12);
sei(); // Enable interrupts global
}
/*! \brief Main loop
*/
int __attribute__((OS_main)) main()
{
uint8_t level = 0x00;
uint8_t frmnum = 0x00;
uint8_t delay = 0x00;
// Initialize the AVR and the USB connection.
init();
init_usb();
// main loop
for (;;) {
usbPoll(); // keep connected
if (TIFR & (1 << OCF1A)) {
TIFR = (1 << OCF1A);
cli();
if (!(--delay)) { // decrease the counter and check if we are done with waiting
if (frmnum == MAX_EEPROM_FRAMES) {
if (mode == MODE_ANIMATION_SINGLE) {
mode = MODE_ANIMATION_STOP; // stop the animation after we have reached the 31th frame
}
frmnum = 0; // always start at the first frame
} else {
if (mode) {
// if we are in an animation mode we have to load a frame out of the eeprom
// and increase the counter
frame.all = eeprom_read_dword(&eep_anim[frmnum]);
frmnum++;
}
}
// Just shift right by 24 instead of 27 to multiply the delay by 8.
// Possible delays are 8 16 24 32 and so on. A zero delay isn't possible.
// Zero means that a delay of 255 happens because the delay variable was decreased first before testing
// it's zero value.
delay = frame.bytes[3] & 0xf8;
}
// PORTD = __, 9, C, B, A, D+, D-, __
PORTD &= ~((1 << PORTD5) | (1 << PORTD4) | (1 << PORTD3) | (1 << PORTD2)); // delete bit 3 to 6 (bit 3 to 5 = layer 0 to 2
// PORTB = 1..8
uint32_t tmp_frame = (frame.all >> (uint8_t)(level * 9));
// 0 = led is on, 1 = led is off
PORTB = ~((uint8_t)tmp_frame);
if (!(tmp_frame & 0x100)) {
PORTD |= (1 << PORTD6); // turn the 9th LED off
} else {
PORTD &= ~(1 << PORTD6); // turn the 9th LED on
}
// set the current level to high
// at this point the LED pins are up to date so it's
// safe to re-enable the level wire (A/B/C)
// this prevents weird LED flashing which is not defined
// in the animation frame
PORTD |= ((1 << level) << 3); // set the current level
// rotate through the 3 level
level++;
if (level > 2) {
level = 0;
}
sei();
}
}
}