mini-led-cube/firmware/main.c
2014-06-22 13:31:33 +02:00

110 lines
3 KiB
C

/*
* CTHN.de MiniLEDCube
*
* By Kai Lauterbach (klaute at web dot de) 11/2011
*
* Based on http://mosfetkiller.de/?s=miniledcube
*
* License: General Public License (GPL v3)
*
*/
#include "main.h"
/*! \brief Main loop
*/
int __attribute__((OS_main)) main()
{
// Initialize the AVR and the USB connection.
init();
init_usb();
// Hauptschleife
for (;;)
{
usbPoll(); // keep connected
}
}
/*! \brief Initialize the AVR.
*/
void init()
{
// Init ports
DDRB = 0b11111111; // PB0-PB7: LED 1-8 (Kathode)
PORTB = 0b11111111; // HIGH
DDRD = 0b01111000; // PD6: LED 9 (Kathode); PD5-PD3: A-C (Anode)
PORTD = 0b01000000;
// Setup Timer-Interrupt "TIMER1" compare match interrupt
TIMSK |= (1 << OCIE1A);
// Refreshrate is 100Hz of the whole LEDCube.
// The ISR comes up at 300Hz.
// Set the compare value to
// 625d = 0x271 = 0b00000010, 0b01110001
OCR1AH = 0b00000010;
OCR1AL = 0b01110001;
// Set prescale to 64 and clear the counter on compare match.
TCCR1B |= (1 << CS11) | (1 << CS10) | (1 << WGM12);
sei(); // Enable interrupts global
}
/*! \brief TIMER1 interruptvector, called in a frequency of 300Hz.
*/
ISR (TIMER1_COMPA_vect)
{
if ( !(--delay) ) // decrease the counter and check if we are done with waiting
{
if (frmnum == MAX_EEPROM_FRAMES)
{
if (mode == MODE_ANIMATION_SINGLE)
mode = MODE_ANIMATION_STOP; // stop the animation after we have reached the 31th frame
frmnum = 0; // always start at the first frame
} else {
if (mode)
{
// if we are in an animation mode we have to load a frame out of the eeprom
// and increase the counter
frame = eeprom_read_dword( &eep_anim[frmnum] );
frmnum++;
}
}
// Just shift right by 24 instead of 27 to multiply the delay by 8.
// Possible delays are 8 16 24 32 and so on. A zero delay isn't possible.
// Zero means that a delay of 255 happens because the delay variable was decreased first before testing
// it's is zero value.
delay = (frame >> 24) & 0xf8;
}
// !!!Don't touch the 6th bit (9th LED wire)!!!
PORTD &= 0b11000111; // delete bit 3 to 6 (bit 3 to 5 = layer 0 to 2
uint8_t tmp = level * 9; // calculate the position in the frame
// PORTB = 1..8
// 0 = led is on, 1 = led is off
PORTB = ~((frame >> tmp) & 0xff);
if ( (((frame >> tmp) >> 8) & 0x01) )
PORTD &= ~(1 << 6); // turn the 9th LED on
else
PORTD |= (1 << 6); // turn the 9th LED off
// set the current level to high
// at this point the LED pins are up to date so it's
// safe to reenable the level wire (A/B/C)
// this prevents wierd LED flashing which is not defined
// in the animation frame
PORTD |= ((1 << level) << 3);
// rotate through the 3 level
level++;
if (level > 2)
level = 0;
}