mini-led-cube/editor/src/main.c
Aaron Mueller 1b468b8c22 Start implementing a 3D GUI to configure the cube.
The idea is to use OpenGL and some simple C code to display a 3D cube.
With the mouse you can define which LED should be on or off on a
particular frame. With this technique, you can define whole sequences of
frames to form animations.
2011-10-19 01:10:15 +02:00

39 lines
747 B
C

#include <stdio.h>
#include <stdlib.h>
#include <glut.h>
#include "config.h"
#include "display.h"
#include "input.h"
float ledOnMaterial[] = {1.0, 0.0, 0.0, 1.0};
float lookX = 0.0, lookZ = 0.0;
float eyePos = 0.0, eyeAngle = 50.0;
int main(int argc, char* argv[]) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(WINDOW_WIDTH, WINDOW_HEIGHT);
glutCreateWindow("CTHN LEDCube Editor");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutSpecialFunc(keyboard_special);
glClearColor(0.0, 0.0, 0.0, 1.0);
glShadeModel(GL_SMOOTH);
// OpenGL Features
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glMatrixMode(GL_MODELVIEW);
glutMainLoop();
return 0;
}