39 lines
911 B
C
39 lines
911 B
C
#include <stdio.h>
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#include <math.h>
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#include <gtk/gtk.h>
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#include <gtk/gtkgl.h>
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#include <GL/glut.h>
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#include <glade/glade.h>
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#include "config.h"
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#include "input.h"
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#include "display.h"
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#include "../firmware/globals.h"
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void moveCameraPosition(gfloat direction) {
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eyePos += direction;
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if (eyePos > 360.0) eyePos = 0.0;
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lookX = sin(eyePos * M_PI/180.0)*70.0;
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lookZ = cos(eyePos * M_PI/180.0)*70.0;
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}
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void moveCameraAngle(gfloat angle) {
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eyeAngle += angle;
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if (eyeAngle > 120) eyeAngle = 120;
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if (eyeAngle < 0) eyeAngle = 0;
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}
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void mouse(gint x, gint y) {
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gint position, viewport[4];
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GLubyte pixel[3];
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glGetIntegerv(GL_VIEWPORT, viewport);
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glReadPixels(x, viewport[3]-y, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, (void*)pixel);
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position = ((gint)pixel[2]/8)-1; // Selected LED
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animation[currentFrame][position] = animation[currentFrame][position] == 0 ? 1 : 0;
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displayCurrentFrame();
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}
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