ld21-ESCape/src/Globals.pbi

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#DATA_PATH = "../data/"
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; Global variables
Global Fullscreen = 0
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Global Title.s = "ESCape - Build " + Str(#PB_Editor_BuildCount)
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Global Screen.ScreenDimension\width = 800
Screen.ScreenDimension\height = 600
NewMap GameStates.GameState()
Global NewMap Menus.GameMenu()
Global CurrentState.s = "MAIN_MENU"
Global *ActiveMenu.GameMenu
; Fonts
Global Font_H1 = LoadFont(1, "Courier", 40, #PB_Font_Bold)
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Global Font_H2 = LoadFont(2, "Verdana", 18)
; Graphics
Enumeration 500
#Tile01
#Tile02
#Tile03
#Tile04
#Tile05
#Tile06
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EndEnumeration
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; Sounds
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LoadSound(0, #DATA_PATH + "sound/menu_change.wav")
LoadSound(1, #DATA_PATH + "sound/menu_select.wav")
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: Images
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UseJPEGImageDecoder()
Debug LoadImage(#Tile01, #DATA_PATH+"gfx/tileset01.jp")