ld31-space-diggers/src/game.coffee

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app.game =
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start: ->
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for i in [0..20*15-1]
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@map[i] = new Tile
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@map[20*5+10].entity = new Base
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@currentHoveredTile = new Tile
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@currentSelectedTile = new Tile
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# Start the game tick
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window.setInterval @tick, 1000
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@hud.start()
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render: ->
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for tile, i in @map
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y = Math.floor(i/20)
x = i-(y*20)
tile.render(x, y)
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@hud.render()
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mousedown: (event)->
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tile = posToTile(event.x, event.y)
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tile.click(event.button)
@currentSelectedTile.deselect() if @currentSelectedTile
tile.select()
@currentSelectedTile = tile
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mousemove: (event)->
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tile = posToTile(event.x, event.y)
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if tile
if tile != @currentHoveredTile
tile.moveIn()
@currentHoveredTile.moveOut()
@currentHoveredTile = tile
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keyup: (event) ->
switch event.key
when "m" then @createMiner()
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when "s" then @createSilo()
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when "c" then @cheatah()
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when "space"
@currentSelectedTile.deselect() if @currentSelectedTile
@currentSelectedTile = null
tick: =>
tile.tick() for tile in app.game.map
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createMiner: ->
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if @currentSelectedTile and @checkResource 'lubinit', 30, true
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@currentSelectedTile.entity = new Miner
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createSilo: ->
if @currentSelectedTile and @checkResource 'oxodum', 20, true
@currentSelectedTile.entity = new Silo
checkResource: (type, amount, drain = false) ->
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if @resources[type] >= amount
@resources[type] -= amount if drain
return true
false
cheatah: ->
for type, amount of @resources
@resources[type] = 100
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map: []
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miners: []
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maxTileAmount: 15
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availableSiloStorage: ->
space = 0
for tile in app.game.map
space += tile.spaceProvided
space
usedSiloStorage: ->
space = 0
space += amount for resource, amount of @resources
space
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resources:
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stardust: 0
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dirt: 0
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bedrock: 0
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oxodum: 0
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lubinit: 0
darkana: 0
bio: 0
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notch: 0
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lava: 0