3.1.4!!!!
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@ -4836,7 +4836,7 @@ The following example illustrates how to use http.request to make a request to a
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```javascript
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```javascript
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var jsResponse;
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var jsResponse;
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var http = require('http');
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var http = require('request');
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http.request('http://scriptcraftjs.org/sample.json',function(responseCode, responseBody){
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http.request('http://scriptcraftjs.org/sample.json',function(responseCode, responseBody){
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jsResponse = JSON.parse( responseBody );
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jsResponse = JSON.parse( responseBody );
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});
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});
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@ -5792,7 +5792,7 @@ Minecraft. You can see [a full list of events here][cmEvtList].
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[cmEvtList]: #events-helper-module-canary-version
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[cmEvtList]: #events-helper-module-canary-version
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## Arrows Plugin
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## Arrows Plugin
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The arrows mod adds fancy arrows to the game. Arrows which...
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The arrows mod adds fancy arrows to the game. Arrows which ...
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* Launch fireworks.
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* Launch fireworks.
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* Explode on impact.
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* Explode on impact.
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@ -5808,7 +5808,7 @@ The arrows mod adds fancy arrows to the game. Arrows which...
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* `/js arrows.flourish(self)` - makes a tree grow where the arrow lands.
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* `/js arrows.flourish(self)` - makes a tree grow where the arrow lands.
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* `/js arrows.explosive(self)` - makes arrows explode.
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* `/js arrows.explosive(self)` - makes arrows explode.
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* `/js arrows.normal(self)` sets arrow type to normal.
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* `/js arrows.normal(self)` sets arrow type to normal.
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* `/js arrows.sign(self)` turns a targeted sign into a Arrows menu
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* `/js arrows.sign(self)` turns a targeted sign into an Arrows menu
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All of the above functions can take an optional player object or name
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All of the above functions can take an optional player object or name
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as a parameter. For example: `/js arrows.explosive('player23')` makes
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as a parameter. For example: `/js arrows.explosive('player23')` makes
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@ -5827,7 +5827,9 @@ Allows in-game operators to easily spawn creatures at current location.
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This command supports TAB completion so to see a list of possible
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This command supports TAB completion so to see a list of possible
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entitities, type `/jsp spawn ' at the in-game command prompt, then
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entitities, type `/jsp spawn ' at the in-game command prompt, then
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press TAB. Visit
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press TAB. Visit
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<http://jd.bukkit.org/beta/apidocs/org/bukkit/entity/EntityType.html>
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<https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html> (CanaryMod)
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or <http://docs.visualillusionsent.net/CanaryLib/1.0.0/net/canarymod/api/entity/EntityType.html> (Bukkit)
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for a list of possible entities (creatures) which can be spawned.
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for a list of possible entities (creatures) which can be spawned.
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## alias Plugin
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## alias Plugin
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@ -1,5 +1,14 @@
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RELEASE NOTES
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RELEASE NOTES
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=============
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=============
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3.1.4 Release (2015 05 09)
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--------------------------
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Various bug fixes and new 'inventory' module.
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3.1.3 Release (2015 03 02)
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--------------------------
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Various bug fixes.
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3.1.2 Release (2015 02 16)
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3.1.2 Release (2015 02 16)
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--------------------------
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--------------------------
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Bug fix release. Fixes bug #213 (http.request fixed for CanaryMod)
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Bug fix release. Fixes bug #213 (http.request fixed for CanaryMod)
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