3.1.4!!!!

This commit is contained in:
walterhiggins 2015-05-09 14:25:07 +01:00
parent bda8d96916
commit 48e5f9f9d8
2 changed files with 15 additions and 4 deletions

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@ -4836,7 +4836,7 @@ The following example illustrates how to use http.request to make a request to a
```javascript ```javascript
var jsResponse; var jsResponse;
var http = require('http'); var http = require('request');
http.request('http://scriptcraftjs.org/sample.json',function(responseCode, responseBody){ http.request('http://scriptcraftjs.org/sample.json',function(responseCode, responseBody){
jsResponse = JSON.parse( responseBody ); jsResponse = JSON.parse( responseBody );
}); });
@ -5792,7 +5792,7 @@ Minecraft. You can see [a full list of events here][cmEvtList].
[cmEvtList]: #events-helper-module-canary-version [cmEvtList]: #events-helper-module-canary-version
## Arrows Plugin ## Arrows Plugin
The arrows mod adds fancy arrows to the game. Arrows which... The arrows mod adds fancy arrows to the game. Arrows which ...
* Launch fireworks. * Launch fireworks.
* Explode on impact. * Explode on impact.
@ -5808,7 +5808,7 @@ The arrows mod adds fancy arrows to the game. Arrows which...
* `/js arrows.flourish(self)` - makes a tree grow where the arrow lands. * `/js arrows.flourish(self)` - makes a tree grow where the arrow lands.
* `/js arrows.explosive(self)` - makes arrows explode. * `/js arrows.explosive(self)` - makes arrows explode.
* `/js arrows.normal(self)` sets arrow type to normal. * `/js arrows.normal(self)` sets arrow type to normal.
* `/js arrows.sign(self)` turns a targeted sign into a Arrows menu * `/js arrows.sign(self)` turns a targeted sign into an Arrows menu
All of the above functions can take an optional player object or name All of the above functions can take an optional player object or name
as a parameter. For example: `/js arrows.explosive('player23')` makes as a parameter. For example: `/js arrows.explosive('player23')` makes
@ -5827,7 +5827,9 @@ Allows in-game operators to easily spawn creatures at current location.
This command supports TAB completion so to see a list of possible This command supports TAB completion so to see a list of possible
entitities, type `/jsp spawn ' at the in-game command prompt, then entitities, type `/jsp spawn ' at the in-game command prompt, then
press TAB. Visit press TAB. Visit
<http://jd.bukkit.org/beta/apidocs/org/bukkit/entity/EntityType.html> <https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html> (CanaryMod)
or <http://docs.visualillusionsent.net/CanaryLib/1.0.0/net/canarymod/api/entity/EntityType.html> (Bukkit)
for a list of possible entities (creatures) which can be spawned. for a list of possible entities (creatures) which can be spawned.
## alias Plugin ## alias Plugin

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@ -1,5 +1,14 @@
RELEASE NOTES RELEASE NOTES
============= =============
3.1.4 Release (2015 05 09)
--------------------------
Various bug fixes and new 'inventory' module.
3.1.3 Release (2015 03 02)
--------------------------
Various bug fixes.
3.1.2 Release (2015 02 16) 3.1.2 Release (2015 02 16)
-------------------------- --------------------------
Bug fix release. Fixes bug #213 (http.request fixed for CanaryMod) Bug fix release. Fixes bug #213 (http.request fixed for CanaryMod)