Refactor the datatypes to the GTK ones (for compability)
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2eae268e06
commit
68a5c1a851
7 changed files with 37 additions and 41 deletions
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@ -8,8 +8,6 @@
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#define MOVE_SPEED 7
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#define MOVE_SPEED 7
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#define ZOOM_LEVEL 25
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#define ZOOM_LEVEL 25
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#define PI 3.1415926535897932
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// Poor Man's enums
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// Poor Man's enums
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#define TOP_ORIENTATION 0x01
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#define TOP_ORIENTATION 0x01
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#define SIDE_ORIENTATION 0x02
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#define SIDE_ORIENTATION 0x02
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@ -18,16 +16,16 @@
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#define PICKING_MODE 0x02
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#define PICKING_MODE 0x02
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// Materials
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// Materials
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extern float ledOnMaterial[];
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extern gfloat ledOnMaterial[];
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extern float ledOffMaterial[];
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extern gfloat ledOffMaterial[];
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extern float wireMaterial[];
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extern gfloat wireMaterial[];
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extern float innerWireMaterial[];
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extern gfloat innerWireMaterial[];
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extern float backgroundColor[];
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extern gfloat backgroundColor[];
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// Movement
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// Movement
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extern float lookX, lookZ;
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extern gfloat lookX, lookZ;
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extern float eyePos, eyeAngle;
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extern gfloat eyePos, eyeAngle;
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extern int ledOrientation;
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extern gint ledOrientation;
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// Objects
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// Objects
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extern GLUquadricObj *quadric;
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extern GLUquadricObj *quadric;
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@ -36,10 +34,10 @@ extern GdkGLWindow *glWindow;
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extern GdkGLContext *glContext;
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extern GdkGLContext *glContext;
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// Dimensions, positions
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// Dimensions, positions
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extern float light0Pos[];
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extern gfloat light0Pos[];
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// LED data
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// LED data
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extern int currentFrame[27];
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extern gint currentFrame[27];
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#endif
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#endif
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@ -8,9 +8,9 @@
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#include "display.h"
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#include "display.h"
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void drawLEDs(int mode) {
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void drawLEDs(gint mode) {
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int x, y, z;
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gint x, y, z;
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int ledIndex = 0;
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gint ledIndex = 0;
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if (ledOrientation == TOP_ORIENTATION) {
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if (ledOrientation == TOP_ORIENTATION) {
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glRotatef(90, 2, 0, 0);
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glRotatef(90, 2, 0, 0);
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@ -44,7 +44,7 @@ void drawLEDs(int mode) {
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}
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}
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void drawWires() {
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void drawWires() {
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int x, y;
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gint x, y;
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for (y=-10; y<=10; y+=10)
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for (y=-10; y<=10; y+=10)
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for (x=-10; x<=10; x+=10) {
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for (x=-10; x<=10; x+=10) {
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glMaterialfv(GL_FRONT, GL_AMBIENT, ((x == 0 || y == 0) ? innerWireMaterial : wireMaterial));
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glMaterialfv(GL_FRONT, GL_AMBIENT, ((x == 0 || y == 0) ? innerWireMaterial : wireMaterial));
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@ -1,7 +1,7 @@
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#ifndef _DISPLAY_H
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#ifndef _DISPLAY_H
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#define _DISPLAY_H
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#define _DISPLAY_H
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void drawLEDs(int mode);
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void drawLEDs(gint mode);
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void drawWires();
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void drawWires();
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void display(gboolean onlyForPicking);
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void display(gboolean onlyForPicking);
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@ -59,7 +59,7 @@ void on_drawing_area_button_press_event(GtkWidget *widget, gpointer data) {
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if (!gdk_gl_drawable_gl_begin(glDrawable, glContext)) return;
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if (!gdk_gl_drawable_gl_begin(glDrawable, glContext)) return;
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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display(TRUE);
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display(TRUE);
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mouse(x, y);
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mouse(x, y);
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@ -9,27 +9,27 @@
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#include "display.h"
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#include "display.h"
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void moveCameraPosition(float direction) {
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void moveCameraPosition(gfloat direction) {
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eyePos += direction;
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eyePos += direction;
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if (eyePos > 360.0) eyePos = 0.0;
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if (eyePos > 360.0) eyePos = 0.0;
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lookX = sin(eyePos * PI/180.0)*70.0;
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lookX = sin(eyePos * M_PI/180.0)*70.0;
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lookZ = cos(eyePos * PI/180.0)*70.0;
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lookZ = cos(eyePos * M_PI/180.0)*70.0;
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}
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}
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void moveCameraAngle(float angle) {
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void moveCameraAngle(gfloat angle) {
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eyeAngle += angle;
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eyeAngle += angle;
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if (eyeAngle > 120) eyeAngle = 120;
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if (eyeAngle > 120) eyeAngle = 120;
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if (eyeAngle < 0) eyeAngle = 0;
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if (eyeAngle < 0) eyeAngle = 0;
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}
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}
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void mouse(int x, int y) {
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void mouse(gint x, gint y) {
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int position, viewport[4];
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gint position, viewport[4];
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GLubyte pixel[3];
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GLubyte pixel[3];
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glGetIntegerv(GL_VIEWPORT, viewport);
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glGetIntegerv(GL_VIEWPORT, viewport);
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glReadPixels(x, viewport[3]-y, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, (void*)pixel);
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glReadPixels(x, viewport[3]-y, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, (void*)pixel);
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position = ((int)pixel[2]/8)-1; // Selected LED
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position = ((gint)pixel[2]/8)-1; // Selected LED
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printf("%d\n", position);
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printf("%d\n", position);
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currentFrame[position] = currentFrame[position] == 0 ? 1 : 0;
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currentFrame[position] = currentFrame[position] == 0 ? 1 : 0;
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@ -1,10 +1,10 @@
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#ifndef _INPUT_H
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#ifndef _INPUT_H
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#define _INPUT_H
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#define _INPUT_H
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void moveCameraPosition(float direction);
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void moveCameraPosition(gfloat direction);
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void moveCameraAngle(float angle);
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void moveCameraAngle(gfloat angle);
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void mouse(int x, int y);
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void mouse(gint x, gint y);
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#endif
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#endif
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@ -12,22 +12,20 @@
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#include "input.h"
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#include "input.h"
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#include "event_callbacks.c"
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#include "event_callbacks.c"
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// TODO: Refactor to GLib-Datatypes (page 747)
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// Materials
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// Materials
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float ledOnMaterial[] = {0.0, 0.0, 1.0, 0.4};
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gfloat ledOnMaterial[] = {0.0, 0.0, 1.0, 0.4};
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float ledOffMaterial[] = {0.1, 0.1, 0.1, 0.0};
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gfloat ledOffMaterial[] = {0.1, 0.1, 0.1, 0.0};
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float wireMaterial[] = {0.7, 0.7, 0.7, 1.0};
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gfloat wireMaterial[] = {0.7, 0.7, 0.7, 1.0};
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float innerWireMaterial[] = {0.3, 0.3, 0.3, 0.3};
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gfloat innerWireMaterial[] = {0.3, 0.3, 0.3, 0.3};
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// Colors
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// Colors
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float backgroundColor[] = {0.3, 0.3, 0.3, 0.4};
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gfloat backgroundColor[] = {0.3, 0.3, 0.3, 0.4};
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// Positions
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// Positions
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float light0Pos[] = {70, 70, 70, 0.0};
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gfloat light0Pos[] = {70, 70, 70, 0.0};
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float lookX = 0.0, lookZ = 0.0;
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gfloat lookX = 0.0, lookZ = 0.0;
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float eyePos = 0.0, eyeAngle = 45.0;
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gfloat eyePos = 0.0, eyeAngle = 45.0;
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int ledOrientation = TOP_ORIENTATION;
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gint ledOrientation = TOP_ORIENTATION;
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// Objects
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// Objects
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GLUquadricObj *quadric;
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GLUquadricObj *quadric;
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@ -36,10 +34,10 @@ GdkGLContext *glContext;
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GtkWidget *window, *drawingArea;
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GtkWidget *window, *drawingArea;
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// LED data
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// LED data
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int currentFrame[27] = {0};
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gint currentFrame[27] = {0};
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int main(int argc, char *argv[]) {
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gint main(gint argc, gchar *argv[]) {
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GladeXML *xml;
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GladeXML *xml;
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gtk_init(&argc, &argv);
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gtk_init(&argc, &argv);
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