Refactor the datatypes to the GTK ones (for compability)

This commit is contained in:
Aaron Mueller 2011-12-27 18:48:15 +01:00
parent 2eae268e06
commit 68a5c1a851
7 changed files with 37 additions and 41 deletions

View file

@ -8,8 +8,6 @@
#define MOVE_SPEED 7 #define MOVE_SPEED 7
#define ZOOM_LEVEL 25 #define ZOOM_LEVEL 25
#define PI 3.1415926535897932
// Poor Man's enums // Poor Man's enums
#define TOP_ORIENTATION 0x01 #define TOP_ORIENTATION 0x01
#define SIDE_ORIENTATION 0x02 #define SIDE_ORIENTATION 0x02
@ -18,16 +16,16 @@
#define PICKING_MODE 0x02 #define PICKING_MODE 0x02
// Materials // Materials
extern float ledOnMaterial[]; extern gfloat ledOnMaterial[];
extern float ledOffMaterial[]; extern gfloat ledOffMaterial[];
extern float wireMaterial[]; extern gfloat wireMaterial[];
extern float innerWireMaterial[]; extern gfloat innerWireMaterial[];
extern float backgroundColor[]; extern gfloat backgroundColor[];
// Movement // Movement
extern float lookX, lookZ; extern gfloat lookX, lookZ;
extern float eyePos, eyeAngle; extern gfloat eyePos, eyeAngle;
extern int ledOrientation; extern gint ledOrientation;
// Objects // Objects
extern GLUquadricObj *quadric; extern GLUquadricObj *quadric;
@ -36,10 +34,10 @@ extern GdkGLWindow *glWindow;
extern GdkGLContext *glContext; extern GdkGLContext *glContext;
// Dimensions, positions // Dimensions, positions
extern float light0Pos[]; extern gfloat light0Pos[];
// LED data // LED data
extern int currentFrame[27]; extern gint currentFrame[27];
#endif #endif

View file

@ -8,9 +8,9 @@
#include "display.h" #include "display.h"
void drawLEDs(int mode) { void drawLEDs(gint mode) {
int x, y, z; gint x, y, z;
int ledIndex = 0; gint ledIndex = 0;
if (ledOrientation == TOP_ORIENTATION) { if (ledOrientation == TOP_ORIENTATION) {
glRotatef(90, 2, 0, 0); glRotatef(90, 2, 0, 0);
@ -44,7 +44,7 @@ void drawLEDs(int mode) {
} }
void drawWires() { void drawWires() {
int x, y; gint x, y;
for (y=-10; y<=10; y+=10) for (y=-10; y<=10; y+=10)
for (x=-10; x<=10; x+=10) { for (x=-10; x<=10; x+=10) {
glMaterialfv(GL_FRONT, GL_AMBIENT, ((x == 0 || y == 0) ? innerWireMaterial : wireMaterial)); glMaterialfv(GL_FRONT, GL_AMBIENT, ((x == 0 || y == 0) ? innerWireMaterial : wireMaterial));

View file

@ -1,7 +1,7 @@
#ifndef _DISPLAY_H #ifndef _DISPLAY_H
#define _DISPLAY_H #define _DISPLAY_H
void drawLEDs(int mode); void drawLEDs(gint mode);
void drawWires(); void drawWires();
void display(gboolean onlyForPicking); void display(gboolean onlyForPicking);

View file

@ -59,7 +59,7 @@ void on_drawing_area_button_press_event(GtkWidget *widget, gpointer data) {
if (!gdk_gl_drawable_gl_begin(glDrawable, glContext)) return; if (!gdk_gl_drawable_gl_begin(glDrawable, glContext)) return;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
display(TRUE); display(TRUE);
mouse(x, y); mouse(x, y);

View file

@ -9,27 +9,27 @@
#include "display.h" #include "display.h"
void moveCameraPosition(float direction) { void moveCameraPosition(gfloat direction) {
eyePos += direction; eyePos += direction;
if (eyePos > 360.0) eyePos = 0.0; if (eyePos > 360.0) eyePos = 0.0;
lookX = sin(eyePos * PI/180.0)*70.0; lookX = sin(eyePos * M_PI/180.0)*70.0;
lookZ = cos(eyePos * PI/180.0)*70.0; lookZ = cos(eyePos * M_PI/180.0)*70.0;
} }
void moveCameraAngle(float angle) { void moveCameraAngle(gfloat angle) {
eyeAngle += angle; eyeAngle += angle;
if (eyeAngle > 120) eyeAngle = 120; if (eyeAngle > 120) eyeAngle = 120;
if (eyeAngle < 0) eyeAngle = 0; if (eyeAngle < 0) eyeAngle = 0;
} }
void mouse(int x, int y) { void mouse(gint x, gint y) {
int position, viewport[4]; gint position, viewport[4];
GLubyte pixel[3]; GLubyte pixel[3];
glGetIntegerv(GL_VIEWPORT, viewport); glGetIntegerv(GL_VIEWPORT, viewport);
glReadPixels(x, viewport[3]-y, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, (void*)pixel); glReadPixels(x, viewport[3]-y, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, (void*)pixel);
position = ((int)pixel[2]/8)-1; // Selected LED position = ((gint)pixel[2]/8)-1; // Selected LED
printf("%d\n", position); printf("%d\n", position);
currentFrame[position] = currentFrame[position] == 0 ? 1 : 0; currentFrame[position] = currentFrame[position] == 0 ? 1 : 0;

View file

@ -1,10 +1,10 @@
#ifndef _INPUT_H #ifndef _INPUT_H
#define _INPUT_H #define _INPUT_H
void moveCameraPosition(float direction); void moveCameraPosition(gfloat direction);
void moveCameraAngle(float angle); void moveCameraAngle(gfloat angle);
void mouse(int x, int y); void mouse(gint x, gint y);
#endif #endif

View file

@ -12,22 +12,20 @@
#include "input.h" #include "input.h"
#include "event_callbacks.c" #include "event_callbacks.c"
// TODO: Refactor to GLib-Datatypes (page 747)
// Materials // Materials
float ledOnMaterial[] = {0.0, 0.0, 1.0, 0.4}; gfloat ledOnMaterial[] = {0.0, 0.0, 1.0, 0.4};
float ledOffMaterial[] = {0.1, 0.1, 0.1, 0.0}; gfloat ledOffMaterial[] = {0.1, 0.1, 0.1, 0.0};
float wireMaterial[] = {0.7, 0.7, 0.7, 1.0}; gfloat wireMaterial[] = {0.7, 0.7, 0.7, 1.0};
float innerWireMaterial[] = {0.3, 0.3, 0.3, 0.3}; gfloat innerWireMaterial[] = {0.3, 0.3, 0.3, 0.3};
// Colors // Colors
float backgroundColor[] = {0.3, 0.3, 0.3, 0.4}; gfloat backgroundColor[] = {0.3, 0.3, 0.3, 0.4};
// Positions // Positions
float light0Pos[] = {70, 70, 70, 0.0}; gfloat light0Pos[] = {70, 70, 70, 0.0};
float lookX = 0.0, lookZ = 0.0; gfloat lookX = 0.0, lookZ = 0.0;
float eyePos = 0.0, eyeAngle = 45.0; gfloat eyePos = 0.0, eyeAngle = 45.0;
int ledOrientation = TOP_ORIENTATION; gint ledOrientation = TOP_ORIENTATION;
// Objects // Objects
GLUquadricObj *quadric; GLUquadricObj *quadric;
@ -36,10 +34,10 @@ GdkGLContext *glContext;
GtkWidget *window, *drawingArea; GtkWidget *window, *drawingArea;
// LED data // LED data
int currentFrame[27] = {0}; gint currentFrame[27] = {0};
int main(int argc, char *argv[]) { gint main(gint argc, gchar *argv[]) {
GladeXML *xml; GladeXML *xml;
gtk_init(&argc, &argv); gtk_init(&argc, &argv);