Merge branch 'USB' of github.com:klaute/Cthn.de-MiniLEDCube into USB

This commit is contained in:
Kai Lauterbach 2011-11-02 18:39:49 +01:00
commit 8ba8455abe
7 changed files with 83 additions and 19 deletions

View file

@ -12,6 +12,7 @@ all:
$(CC) $(CFLAGS) $(LIBS) -o ledcube-edit main.o display.o input.o
chmod +x ledcube-edit
strip ledcube-edit
clean:
rm -f *.o

View file

@ -10,8 +10,12 @@
#define PI 3.1415926535897932
#define TOP_ORIENTATION 1
#define SIDE_ORIENTATION 2
// Poor Man's enums
#define TOP_ORIENTATION 0x01
#define SIDE_ORIENTATION 0x02
#define RENDER_MODE 0x01
#define PICKING_MODE 0x02
// Materials
extern float ledOnMaterial[];
@ -22,9 +26,13 @@ extern float innerWireMaterial[];
// Movement
extern float lookX, lookZ;
extern float eyePos, eyeAngle;
extern int ledOrientation;
// Objects
extern GLUquadricObj *quadric;
// LED data
extern int currentFrame[27];
#endif

View file

@ -5,21 +5,23 @@
#include "display.h"
void drawLEDCube(orientation) {
void drawLEDs(int mode) {
int x, y, z;
int ledIndex = 0;
if (orientation == TOP_ORIENTATION) {
if (ledOrientation == TOP_ORIENTATION) {
glRotatef(90, 2, 0, 0);
}
// LEDs
glMaterialfv(GL_FRONT, GL_AMBIENT, ledOnMaterial);
for (z=-10; z<=10; z+=10) // Ebene
for (y=-10; y<=10; y+=10) // Zeile
for (x=-10; x<=10; x+=10) { // Spalte
// TODO: Test different colors
glMaterialfv(GL_FRONT, GL_AMBIENT, (z == 0 ? ledOnMaterial : ledOffMaterial));
ledIndex++;
if (mode == PICKING_MODE) {
glColor3ub(0, 0, ledIndex*8);
} else {
glMaterialfv(GL_FRONT, GL_AMBIENT, (currentFrame[ledIndex-1] == 1 ? ledOnMaterial : ledOffMaterial));
}
glPushMatrix();
glTranslatef(x, y, z-0.8);
@ -35,8 +37,10 @@ void drawLEDCube(orientation) {
glPopMatrix();
}
}
// Wires
void drawWires() {
int x, y;
for (y=-10; y<=10; y+=10)
for (x=-10; x<=10; x+=10) {
glMaterialfv(GL_FRONT, GL_AMBIENT, ((x == 0 || y == 0) ? innerWireMaterial : wireMaterial));
@ -61,9 +65,8 @@ void drawLEDCube(orientation) {
}
}
void display() {
void setScene() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(ZOOM_LEVEL, WINDOW_WIDTH/WINDOW_HEIGHT, 1.0, 350.0);
@ -71,8 +74,25 @@ void display() {
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(lookX, eyeAngle, lookZ, 0, 0, 0, 0, 1, 0);
}
drawLEDCube(TOP_ORIENTATION);
// OpenGL Display function
void display() {
setScene();
drawLEDs(RENDER_MODE);
drawWires();
glutSwapBuffers();
}
// Picking function
void displayPickingObjects() {
setScene();
glDisable(GL_DITHER);
glDisable(GL_LIGHTING);
drawLEDs(PICKING_MODE);
glEnable(GL_LIGHTING);
glEnable(GL_DITHER);
}

View file

@ -2,8 +2,13 @@
#define _DISPLAY_H
void drawLEDCube();
void drawLEDs(int mode);
void drawWires();
void display();
void displayPickingObjects();
void setScene();
#endif

View file

@ -4,6 +4,8 @@
#include "config.h"
#include "input.h"
#include "display.h"
void moveCameraPosition(float direction) {
eyePos += direction;
@ -46,3 +48,22 @@ void keyboard_special(int key, int x, int y) {
glutPostRedisplay();
}
void mouse(int button, int state, int x, int y) {
if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {
int position, viewport[4];
GLubyte pixel[3];
displayPickingObjects();
glGetIntegerv(GL_VIEWPORT, viewport);
glReadPixels(x, viewport[3]-y, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, (void*)pixel);
position = ((int)pixel[2]/8)-1; // Selected LED
printf("%d\n", position);
currentFrame[position] = currentFrame[position] == 0 ? 1 : 0;
printf("%d\n", currentFrame[position]);
display();
}
}

View file

@ -7,5 +7,7 @@ void moveCameraAngle(float angle);
void keyboard(unsigned char key, int x, int y);
void keyboard_special(int key, int x, int y);
void mouse(int button, int state, int x, int y);
#endif

View file

@ -1,4 +1,3 @@
#include <stdio.h>
#include <stdlib.h>
#include <glut.h>
@ -7,32 +6,40 @@
#include "display.h"
#include "input.h"
// Materials
float ledOnMaterial[] = {0.0, 0.0, 1.0, 1.0};
float ledOffMaterial[] = {0.1, 0.1, 0.1, 0.0};
float wireMaterial[] = {0.7, 0.7, 0.7, 1.0};
float innerWireMaterial[] = {0.2, 0.2, 0.2, 0.3};
// Colors
float backgroundColor[] = {0.3, 0.3, 0.3, 0.4};
float light0Pos[] = {70, 70, 70, 0.0};
// Positions
float light0Pos[] = {70, 70, 70, 0.0};
float lookX = 0.0, lookZ = 0.0;
float eyePos = 0.0, eyeAngle = 45.0;
int ledOrientation = TOP_ORIENTATION;
// Objects
GLUquadricObj *quadric;
extern void moveCameraPosition(float direction);
// LED data
int currentFrame[27] = {0};
int main(int argc, char* argv[]) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(WINDOW_WIDTH, WINDOW_HEIGHT);
glutCreateWindow("CTHN LEDCube Editor");
glutCreateWindow("CTHN LEDCube Editor v0.1");
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutSpecialFunc(keyboard_special);
glutMouseFunc(mouse);
glClearColor(0.0, 0.0, 0.0, 1.0);
glShadeModel(GL_SMOOTH);