mini-led-cube/firmware/main.h
2011-10-19 01:05:15 +02:00

123 lines
3.8 KiB
C

// Mini-LED-Cube 1.0
//
// Copyright (C) 2009 Paul Wilhelm <paul@mosfetkiller.de>
// http://mosfetkiller.de/?s=miniledcube
//
// Changed by Kai Lauterbach (klaute at web dot de)
// Interner RC-Oszillator, CKDIV8 Disabled
#ifndef __main_h__
#define __main_h__
#define F_CPU 12000000UL
// Includes
#include <util/delay.h>
#include <avr/interrupt.h>
#include <avr/io.h>
#include <avr/pgmspace.h>
//#include <avr/wdt.h>
// Bitpopelei
#define set_bit(var, bit) ((var) |= (1 << (bit)))
#define clear_bit(var, bit) ((var) &= (unsigned)~(1 << (bit)))
// Bool
#define FALSE 0
#define TRUE 1
// Definitionen
#define PIXEL_TON 30
#define PIXEL_TOFF 10
// Cube-Array
unsigned char cube[3][3][3];
unsigned char buffer[3][3][3]; // Framebuffer
// Prototypen
void init(void);
extern void init_usb(void);
extern void usbPoll(void);
/*
// Programmzähler
unsigned int program_counter = 0;
// Framezähler
volatile unsigned char frame_counter = 0, fps = 0;
// Pixelmakros
#define PSET(x,y,z) (0b01000000 | ((z * 3 + x) + y * 9))
#define PCLEAR(x,y,z) (0b00000000 | ((z * 3 + x) + y * 9))
// Instructions
#define CLEAR 0b10000000
#define SET 0b10010000
#define FPS 0b10110000
#define NEXT 0b11110000
// Variablen
#define VAR_FPS 0
// Für CLEAR und SET
#define CLEAR_ALL 0
#define SET_ALL 0
// Für NEXT
#define JUMP_FORWARD 1
#define JUMP_BACKWARD 2
// Animation in pgmspace
const prog_char program_1[] =
{
FPS, 10,
CLEAR, SET + 12, NEXT, CLEAR, SET + 14, NEXT, // Vor- und zurück tanzen
CLEAR, SET + 12, NEXT, CLEAR, SET + 14, NEXT,
CLEAR, SET + 12, NEXT, CLEAR, SET + 15, NEXT,
CLEAR, SET + 12, NEXT, CLEAR, SET + 15,
FPS, 5, CLEAR, SET + 8, NEXT, CLEAR, SET + 14, NEXT, // Umdrehung
FPS, 5, CLEAR, SET + 2, NEXT, CLEAR, SET + 15, NEXT,
FPS, 6, CLEAR, SET + 8, NEXT, CLEAR, SET + 14, NEXT,
FPS, 6, CLEAR, SET + 2, NEXT, CLEAR, SET + 15, NEXT,
FPS, 7, CLEAR, SET + 8, NEXT, CLEAR, SET + 14, NEXT,
FPS, 7, CLEAR, SET + 2, NEXT, CLEAR, SET + 15, NEXT,
FPS, 8, CLEAR, SET + 8, NEXT, CLEAR, SET + 14, NEXT,
FPS, 8, CLEAR, SET + 2, NEXT, CLEAR, SET + 15, NEXT,
FPS, 9, CLEAR, SET + 8, NEXT, CLEAR, SET + 14, NEXT,
FPS, 9, CLEAR, SET + 2, NEXT, CLEAR, SET + 15, NEXT,
FPS, 10, CLEAR, SET + 8, NEXT, CLEAR, SET + 14, NEXT,
FPS, 10, CLEAR, SET + 2, NEXT, CLEAR, SET + 15, NEXT,
CLEAR, SET + 8, NEXT, CLEAR, SET + 12, NEXT, // Umfallen
CLEAR, SET + 4, NEXT, CLEAR, SET + 5, NEXT, CLEAR, SET + 6, NEXT, // Ebenen
CLEAR, SET + 1, NEXT, CLEAR, SET + 2, NEXT, CLEAR, SET + 3, NEXT,
CLEAR, SET + 7, NEXT, CLEAR, SET + 8, NEXT, CLEAR, SET + 9, NEXT,
FPS, 10, // Außen langlaufen
CLEAR,
PSET(0,0,0), PSET(1,0,0), PSET(0,1,0), PSET(1,1,0), PSET(0,2,0), PSET(1,2,0), NEXT,
PCLEAR(0,0,0), PSET(2,0,0), PCLEAR(0,1,0), PSET(2,1,0), PCLEAR(0,2,0), PSET(2,2,0), NEXT,
PCLEAR(1,0,0), PSET(2,0,1), PCLEAR(1,1,0), PSET(2,1,1), PCLEAR(1,2,0), PSET(2,2,1), NEXT,
PCLEAR(2,0,0), PSET(2,0,2), PCLEAR(2,1,0), PSET(2,1,2), PCLEAR(2,2,0), PSET(2,2,2), NEXT,
PCLEAR(2,0,1), PSET(1,0,2), PCLEAR(2,1,1), PSET(1,1,2), PCLEAR(2,2,1), PSET(1,2,2), NEXT,
PCLEAR(2,0,2), PSET(0,0,2), PCLEAR(2,1,2), PSET(0,1,2), PCLEAR(2,2,2), PSET(0,2,2), NEXT,
PCLEAR(1,0,2), PSET(0,0,1), PCLEAR(1,1,2), PSET(0,1,1), PCLEAR(1,2,2), PSET(0,2,1), NEXT,
PCLEAR(0,0,2), PSET(0,0,0), PCLEAR(0,1,2), PSET(0,1,0), PCLEAR(0,2,2), PSET(0,2,0), NEXT,
PCLEAR(0,0,1), PCLEAR(0,1,1), PCLEAR(0,2,1),
SET + 7, NEXT, CLEAR, SET + 8, NEXT, CLEAR, SET + 9, NEXT,
CLEAR, SET + 8, NEXT, CLEAR, SET + 7, NEXT,
};
const prog_char *program_pointer = program_1;
unsigned int program_length = sizeof(program_1);
*/
#endif // __main_h__