tabletop-scenario-n-rules/units/helldrake.md
2024-12-03 09:46:16 +01:00

1.1 KiB

Heldrake Regeln

205pt

type: Daemon Engine movement: 30" ws: 3+ bs: 4+ s: 7 t: 7 w: 12 a: 3 ld: 8 sv: 3+ inv: 5+ (Daemonic)

wargear:

  • Baleflamer: type: Assault D6 range: 18" s: 6 ap: -2 dmg: 2 special: Automatically hits targets
  • Heldrake Claws: type: Melee s: User (7) ap: -2 dmg: 2 special: Each time this model fights, it makes an additional attack with this weapon.

special rules:

  • Daemonic: 5+ Invulnerable Save
  • Hard to Hit: -1 to hit rolls targeting this model in the shooting phase
  • Airborne: Can only be attacked by units with the FLY keyword
  • Fly: Can move over units and terrain
  • Infernal Engine: At the start of each of your turns, roll a D6. On a 6, this model regains 1 lost wound.
  • Flame Torrent: When targeting units within half-range (9") with the Baleflamer, add +1 to the Strength characteristic of the weapon.
  • Talons of Terror: If this model charges, is charged, or performs a Heroic Intervention, it adds +1 to its attack characteristic for that turn.

keywords: Daemon, Vehicle, Chaos, Heldrake, FLY