tabletop-scenario-n-rules/units/helldrake.md
2024-12-03 09:46:16 +01:00

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# Heldrake Regeln
205pt
type: Daemon Engine
movement: 30"
ws: 3+
bs: 4+
s: 7
t: 7
w: 12
a: 3
ld: 8
sv: 3+
inv: 5+ (Daemonic)
wargear:
- Baleflamer:
type: Assault D6
range: 18"
s: 6
ap: -2
dmg: 2
special: Automatically hits targets
- Heldrake Claws:
type: Melee
s: User (7)
ap: -2
dmg: 2
special: Each time this model fights, it makes an additional attack with this weapon.
special rules:
- Daemonic: 5+ Invulnerable Save
- Hard to Hit: -1 to hit rolls targeting this model in the shooting phase
- Airborne: Can only be attacked by units with the FLY keyword
- Fly: Can move over units and terrain
- Infernal Engine: At the start of each of your turns, roll a D6. On a 6, this model regains 1 lost wound.
- Flame Torrent: When targeting units within half-range (9") with the Baleflamer, add +1 to the Strength characteristic of the weapon.
- Talons of Terror: If this model charges, is charged, or performs a Heroic Intervention, it adds +1 to its attack characteristic for that turn.
keywords: Daemon, Vehicle, Chaos, Heldrake, FLY