ld21-ESCape/src/Globals.pbi

36 lines
815 B
Plaintext
Raw Normal View History

2011-08-20 14:49:54 +02:00

2011-08-20 18:30:12 +02:00
#DATA_PATH = "../data/"
2011-08-20 18:18:52 +02:00
2011-08-20 14:49:54 +02:00
; Global variables
Global Fullscreen = 0
2011-08-20 17:49:22 +02:00
Global Title.s = "ESCape - Build " + Str(#PB_Editor_BuildCount)
2011-08-20 14:49:54 +02:00
Global Screen.ScreenDimension\width = 800
Screen.ScreenDimension\height = 600
2011-08-20 20:15:44 +02:00
; Player
Global Player.MapPoint\X = 10
Player.MapPoint\Y = 10
; Them map
Global Dim GameField(50, 50)
2011-08-20 14:49:54 +02:00
NewMap GameStates.GameState()
Global NewMap Menus.GameMenu()
Global CurrentState.s = "MAIN_MENU"
Global *ActiveMenu.GameMenu
; Fonts
2011-08-20 20:15:44 +02:00
Global Font_H1 = LoadFont(1, "Arial", 40, #PB_Font_Bold)
2011-08-20 17:40:18 +02:00
Global Font_H2 = LoadFont(2, "Verdana", 18)
; Graphics
2011-08-20 20:14:22 +02:00
Global GFXLogo.i
Global GFXTileset.i
2011-08-20 21:43:17 +02:00
Global Dim Tileset.i(2)
2011-08-20 18:18:52 +02:00
; Sounds
2011-08-20 21:40:04 +02:00
Global MenuSoundStarted = 0
2011-08-20 19:11:45 +02:00
LoadSound(0, #DATA_PATH + "sound/menu_change.wav")
LoadSound(1, #DATA_PATH + "sound/menu_select.wav")
2011-08-20 21:40:04 +02:00
LoadSound(2, #DATA_PATH + "sound/title_song.wav")