walterhiggins
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66c46fc3fd
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untabified.
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2013-01-02 07:40:32 +00:00 |
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walterhiggins
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d9c0471022
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Added a TLDNR section
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2013-01-02 07:39:05 +00:00 |
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walterhiggins
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17c007dcc2
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fixed bug in prism method. all blocks were assumed to have direction metadata.
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2013-01-02 00:41:30 +00:00 |
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walterhiggins
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3d3dccaf70
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Radical change to how custom buildings can be made - Uses Drone.extend so that new player-submitted blueprints can be part of a chain.
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2013-01-01 22:38:16 +00:00 |
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walterhiggins
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718475d7b0
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changes to drone.js to support methods in standalone mode.
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2013-01-01 20:27:48 +00:00 |
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walterhiggins
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d28faca04d
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Adding a new example script fort.js for creating forts and castles.
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2012-12-31 12:36:25 +00:00 |
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walterhiggins
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88cafd6ee2
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Fixed a bug in Drone.js for prisms using Oak stairs (gable end used spruce not oak)
Added a new optional modification to GuiIngame class to show mouse pos and block info for block under mouse.
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2012-12-31 08:45:41 +00:00 |
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walterhiggins
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9ce85bb5b3
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improvements to Drone.paste() CommandScript.load now returns last statement of script
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2012-12-30 19:44:25 +00:00 |
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walterhiggins
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179b3ee4a1
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Added first draft of Drone.copy() and Drone.paste() methods (paste needs work to handle 'facing' blocks)
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2012-12-30 09:06:38 +00:00 |
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walterhiggins
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8ba4e466c2
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added tree methods and cottage_road example function.
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2012-12-28 22:59:13 +00:00 |
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walterhiggins
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13076a9bf2
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Added documentation to the drone.js module.
Added new chkpt and move methods to drone class.
Added support for Trees!!!!!
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2012-12-28 09:15:27 +00:00 |
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walterhiggins
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a1f243cef0
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it lives!
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2012-12-27 12:55:05 +00:00 |
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