walterhiggins
ca821a696a
rainbow.js shows an example of how to use the new arc() method
2013-02-03 12:09:45 +00:00
walterhiggins
86fd3c0a28
Reworked arc code - More versatile circles/arcs in horiz and vertical planes
2013-02-03 12:09:05 +00:00
walterhiggins
b34d456427
Fix issue #51 - tab completion reporting incorrect globals
2013-02-02 13:15:32 +00:00
walterhiggins
4a586a115c
added hemispheres and blocks ids
2013-02-01 22:14:53 +00:00
walterhiggins
63712518dc
optimized sphere and blocktype
2013-01-31 22:51:35 +00:00
Walter Higgins
2392922c01
Merge pull request #49 from freerunnering/patch-1
...
More efficient box0()
2013-01-30 17:15:18 -08:00
Kyle Howells
7a32a646cc
More efficient box0()
...
Infinitely faster box0() function.
Box has to create every block inside the space specified, however, box0() only builds walls around things so seems sensible that it should do less work.
However, under the old functions way of doing things it did almost twice as much work.
For small objects this isn't noticed very much, however it can have a big impact on performance!
My use case for this was a 500 wide, 70 high and 500 deep iron wall I wanted to act as the city wall. Trying to make this resulted in 2 odd effects. I first made one wall by calling box(42, 250, 70, 1) and laying it out myself. This took a few seconds. Then I decided to save time I would fly to the edge and create it with box0(). box0(42, 500, 70, 500) completely froze minecraft and slowed my computer. It then preceded to take 20 minutes before I decided to give up and close the server.
After restarting it I had a semi complete giant "solid" block. This made me dig into the Drones code.
Getting to the point: with the old way of doing things a GIANT wall takes over 20 minutes to make. this new version takes under 10 seconds.
(explanation not technically needed just wanted to demonstrate it does make a massive difference)
2013-01-31 00:55:41 +00:00
walterhiggins
35e0910b8e
Performance improvements and fix for issue #47
2013-01-30 22:48:37 +00:00
walterhiggins
661ae37503
Merge branch 'master' of https://github.com/walterhiggins/ScriptCraft
2013-01-29 22:03:22 +00:00
walterhiggins
7c393ea070
tidy up code - hide all but .start() method
2013-01-29 22:03:10 +00:00
walterhiggins
a621c473c1
include object methods in tab complete
2013-01-29 22:02:30 +00:00
Walter Higgins
0b92683b6c
Update README.md
2013-01-28 23:16:38 +00:00
walterhiggins
2ffb1ff78d
Fixed game over handling
2013-01-28 22:36:26 +00:00
walterhiggins
359222fba9
Fix bug in notifyAdmins
2013-01-28 19:49:44 +00:00
Chris Ruppel
53b0b64016
missed a semi
2013-01-27 14:23:39 -06:00
Chris Ruppel
284c2da586
Both functions return this. They can now be chained.
2013-01-27 14:16:37 -06:00
Chris Ruppel
e7f4a5c99b
Add checkpoint to logojs() and move back to it after finishing logo.
2013-01-27 14:12:25 -06:00
Chris Ruppel
5af256cd55
Adding a checkpoint to logojscube() so it can be fired multiple times by the same Drone.
2013-01-27 14:05:19 -06:00
Walter Higgins
99d8d3ce41
Merge pull request #45 from rupl/some-docs
...
Just some docs
2013-01-27 05:01:16 -08:00
Chris Ruppel
723965bcf8
Add logojscube(). Refactored logojs() to handle being fired multiple times by the same Drone.
2013-01-26 23:45:16 -06:00
Chris Ruppel
182cdc22d8
Fixing defaults so args can take effect.
2013-01-26 23:07:10 -06:00
Chris Ruppel
36255359c4
Adding logo.js
2013-01-26 23:00:09 -06:00
Chris Ruppel
01322d00cd
Merge remote branch 'origin/master' into some-docs
2013-01-26 22:37:27 -06:00
Chris Ruppel
5d4ee682d3
Spacing out primitives docs.
2013-01-26 22:37:07 -06:00
walterhiggins
871ae40e37
ScriptCraft's first Mini-Game git add minigames/SnowBallFight.js git add minigames/SnowBallFight.js
2013-01-26 22:40:58 +00:00
walterhiggins
1732bf15dd
better tab completion on /jsp issue #35
2013-01-26 17:49:11 +00:00
walterhiggins
446ba9ad7b
changed to and tweaked tabcomplete
2013-01-26 13:47:16 +00:00
walterhiggins
460f93ca8d
warn if putSign() is called with block id other than 63 or 68 issue #39
2013-01-26 09:57:43 +00:00
walterhiggins
b6b5891112
Added further reading
2013-01-25 08:16:35 +00:00
Chris Ruppel
e0a1843de9
Docs for blocktype function.
2013-01-24 22:38:46 -06:00
walterhiggins
a002e1100c
changed plugin back to __plugin
2013-01-25 00:53:40 +00:00
walterhiggins
9f7b19379b
fixed getBlock - issue #40
2013-01-25 00:07:39 +00:00
walterhiggins
888ee6c208
renamed __self to self
2013-01-24 23:47:36 +00:00
walterhiggins
6bcebe35e6
renamed __self to self
2013-01-24 23:46:28 +00:00
walterhiggins
b0dc11906b
renamed __self to self and updated README
2013-01-24 23:44:15 +00:00
walterhiggins
348a1d06ad
don't make reload() function public
2013-01-24 20:22:22 +00:00
walterhiggins
d79ff63899
Merge branch 'master' of https://github.com/walterhiggins/ScriptCraft
2013-01-24 20:20:43 +00:00
walterhiggins
844c70c21e
don't load same javascript file more than once
2013-01-24 20:12:41 +00:00
Walter Higgins
eb1488b08c
Update bukkit.md
2013-01-24 16:48:39 +00:00
walterhiggins
c5a096afaf
Added a new example plugin 'chat color' for reference when creating your own plugins
2013-01-23 21:24:32 +00:00
walterhiggins
68f8acd922
More informative errors when evaluating javascript files
2013-01-23 00:50:16 +00:00
walterhiggins
a8f0d0bdf9
load drone.js
2013-01-23 00:02:57 +00:00
walterhiggins
fa03eb6ccd
fixed the letter 'v'
2013-01-22 00:00:35 +00:00
walterhiggins
d8a43116d4
updated to reflect new directory layout
2013-01-21 23:11:28 +00:00
walterhiggins
17dddb1dc9
Reorganised directories to be more maven-like
2013-01-21 23:10:57 +00:00
walterhiggins
1269426f06
Switched to craftbukkit 147 (No changes to code - just tested with 147 server)
2013-01-21 22:19:34 +00:00
walterhiggins
a9f03f7d7c
Improved efficiency of blocktype
2013-01-21 22:18:47 +00:00
walterhiggins
d57c5868ee
Example of the use of block type
2013-01-20 21:20:15 +00:00
walterhiggins
4ce41e0bb8
create words with blocks
2013-01-20 21:03:45 +00:00
walterhiggins
42b1ac2b74
Added blocktype drone extension for creating words from blocks
2013-01-20 21:02:56 +00:00